package com.playerlife.www
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.text.TextField;
public class Game extends Sprite
{
/**
*
* @param event
*状态循环........................
*/
private static const INIT_GAME:int = 100;
private static const PLAY_GAME:int = 200;
private static const GAME_OVER:int = 300;
private var gameState:int = 0;
private var clicks:int = 0;
private var txt:TextField;
public function Game()
{
init();
}
private function init():void
{
this.stage.addEventListener(Event.ENTER_FRAME, gameLoop);
gameState = INIT_GAME;
initShow();
}
private function initShow():void
{
txt = new TextField();
txt.textColor = 0xff0000;
addChild(txt);
txt.x = 20;
txt.y = 20;
}
/**
*
* @param event
*游戏频率........................
*/
private function gameLoop(event:Event):void
{
switch(gameState)
{
case INIT_GAME:
initGame();
break;
case PLAY_GAME:
playGame();
break;
case GAME_OVER:
gameOver();
break;
}
}
private function initGame():void
{
this.stage.addEventListener(MouseEvent.CLICK, onClick);
clicks = 0;
txt.text = clicks.toString();
gameState = PLAY_GAME;
}
private function playGame():void
{
txt.text = clicks.toString();
if(clicks >= 10)
{
gameState = GAME_OVER;
}
}
private function gameOver():void
{
this.stage.removeEventListener(MouseEvent.CLICK, onClick);
gameState = INIT_GAME;
}
/**
*
* @param event
* 事件模型..................
*/
private function onClick(event:MouseEvent):void
{
clicks++;
}
}
}