CharacterController 角色控制器实现移动和跳跃

之前我使用SimpleMove来控制角色的移动, 后来又想实现人物的跳跃, 看见圣典里面是使用Move来实现的. =.= 然后我都把他们改成move来实现了

代码实现:

using UnityEngine;
using System.Collections;

public class PlayerMove : MonoBehaviour {


    private CharacterController cc;
    private bool isJump;
    private bool isMove;
    public float moveSpeed = 4;             //移动的速度
    public float jumpSpeed = 4;             //跳跃的速度
    public float gravity = 1;               //重力

    private Vector3 moveDirection;

    private float h = 0;
    private float v = 0;
    private Vector3 targetDir;
    private CollisionFlags flags;
    void Start () {
        cc = this.GetComponent<CharacterController>();          
    }
    
    void Update () {
        h = Input.GetAxis("Horizontal");
        v = Input.GetAxis("Vertical");

        if (Mathf.Abs(h) > 0.1f || Mathf.Abs(v) > 0.1f)
        {
            targetDir = new Vector3(h, 0, v);
            transform.LookAt(targetDir + transform.position);
            isMove = true;
        }

        if (Input.GetButton("Jump") && !isJump)
        {
            isJump = true;
            moveDirection = transform.TransformDirection(moveDirection);
            moveDirection.y = jumpSpeed;
        }

        if (isJump)
        {
            //模拟物理,开始下降
            moveDirection.y -= gravity * Time.deltaTime;
            flags =  cc.Move(moveDirection * Time.deltaTime);

            //人物碰撞到下面了
            if (flags == CollisionFlags.Below) 
            {
                isJump = false;
            }
        }

        if (isMove)
        {
            cc.Move(transform.forward * moveSpeed * Time.deltaTime);
            isMove = false;
        }
 
    }
}

 

image

 

Unity5.1

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posted @ 2015-07-29 18:56 盘子脸 阅读(...) 评论(...) 编辑 收藏