using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestPhyCollider : MonoBehaviour
{
public Collider tree;
public Vector3 scale = new Vector3(0.3f, 0.3f, 0.3f);
public bool isExtent;
public bool isSize;
public void OnCollisionEnter(Collision other)
{
}
public void OnDrawGizmos()
{
Gizmos.DrawCube(tree.bounds.center, scale);
Gizmos.color = Color.blue;
Gizmos.DrawCube(tree.bounds.max, scale);
Gizmos.color = Color.yellow;
Gizmos.DrawCube(tree.bounds.min, scale);
if (isExtent)
{
Gizmos.color = Color.magenta;
Gizmos.DrawCube(tree.bounds.center, tree.bounds.extents);
}
if (isSize)
{
Gizmos.color = Color.gray;
Gizmos.DrawCube(tree.bounds.center, tree.bounds.size);
}
//下面一个点
var center = tree.bounds.center;
center.y = tree.bounds.min.y;
Gizmos.DrawCube(center, scale);
//后面一个点
var center2 = tree.bounds.center;
center2.z = tree.bounds.min.z;
Gizmos.DrawCube(center2, scale);
//前面一个点
var center3 = tree.bounds.center;
center3.z = tree.bounds.max.z;
Gizmos.DrawCube(center3, scale);
//左边一个点
var center4 = tree.bounds.center;
center4.x = tree.bounds.min.x;
Gizmos.DrawCube(center4, scale);
//右边一个点
var center5 = tree.bounds.center;
center5.x = tree.bounds.max.x;
Gizmos.DrawCube(center5, scale);
}
}
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