【作业】暴走可视化_简单多媒体2.0

Posted on 2018-04-15 18:32  Holystyle  阅读(167)  评论(0)    收藏  举报

预览

   GitHub多媒体播放器2.0

  最终效果:

    初始界面:

    

    PlayOnline:(网页错误时提示url无效)

    

    Download:(有下载完成,下载失败,文件已存在,url无效提示)

    

    

技术问题

  在线播放:

    首先应该找到在线播放文件的方法,找了使用MediaPlayer播放音频和视频,找到如下代码:   

    mediaPlayer = new MediaPlayer();
    mediaPlayer.Source = MediaSource.CreateFromUri(new Uri("ms-appx:///Assets/example_video.mkv"));
    mediaPlayer.Play();

    因为我用了一个Text Box来输入url,所以可以将MediaSource.CreateFromUri方法的参数稍作修改就可以了,于是我写出了如下代码:

       mediaPlayer.Source = MediaSource.CreateFromUri(new Uri(source.Text));
       Tips.Text = "正在播放:";

    想在上面加一个判断输入网址是否为有效网址的判断,本来用的是:

    if(source.Text != null)

    却发现行不通,于是参考了Uri Class和uri.IsWellFormedUriString,写出了如下判断语句:

    if (Uri.IsWellFormedUriString(source.Text,UriKind.Absolute))           
            {
                mediaPlayer.Source = MediaSource.CreateFromUri(new Uri(source.Text));
                Tips.Text = "正在播放:";
            }
       else
            {
                Tips.Text = "Invalid url!";
            }

  下载缓存:

    毫不犹豫的打开Google,搜索,找到了Win10 uwp 存放网络图片到本地,找到如下代码:

     Windows.Web.Http.HttpClient http = new Windows.Web.Http.HttpClient();

        IBuffer buffer = await http.GetBufferAsync(uri);

        BitmapImage img = new BitmapImage();

        using (IRandomAccessStream stream = new InMemoryRandomAccessStream())

        {

            await stream.WriteAsync(buffer);

            stream.Seek(0);

            await img.SetSourceAsync(stream);

            await StorageImageFolder(stream, uri);

            return img;

        }

     需要将得到的音频文件以二进制流写入,通过buffer解决。

    StorageFile musicFile = await myMusic.CreateFileAsync(fileName, Windows.Storage.CreationCollisionOption.FailIfExists);
           if (musicFile != null)
            {
               Windows.Web.Http.HttpClient httpClient = new Windows.Web.Http.HttpClient();
                IBuffer buffer;
                        try
                        {
                            buffer = await httpClient.GetBufferAsync(uri);
                        }
                        catch (Exception ex)
                        {
                            Tips.Text = "download fail!";
                            return;
                        }
                        await FileIO.WriteBufferAsync(musicFile, buffer);
                        Tips.Text = "download complete!";
                        mediaPlayer.Source = MediaSource.CreateFromUri(new Uri(source.Text));
                    }

     又参考Files and folders in the Music, Pictures, and Videos libraries中找到如何找到本地缓存文件夹:

    var myPictures = await Windows.Storage.StorageLibrary.GetLibraryAsync(Windows.Storage.KnownLibraryId.Pictures);
    Windows.Storage.StorageFolder savePicturesFolder = myPictures.SaveFolder;

     写出了如下代码:

       var myMusics = await StorageLibrary.GetLibraryAsync(KnownLibraryId.Music);
       var myMusic = myMusics.SaveFolder;

感悟

   这次操作,明显比上次娴熟很多,bug少很多,但是还是有很多参数啊,方法啊不知道怎么用,一边搜索一边做作业一边进步可能才是菜鸡程序员的日常。