OpenGL入门笔记(十七)

#include <windows.h>
#include 
<GL/glut.h>
#include 
<math.h>
#include 
<stdlib.h>

void InitGL(GLvoid)
{
    glClearColor(
1.0,1.0,1.0,1.0);

}

void triangle(void)
{
    glBegin(GL_TRIANGLES);
    glColor3f(
1.0,1.0,0.0);
    glVertex2f(
10.0,10.0);
    glColor3f(
0.0,0.3,1.0);
    glVertex2f(
20.0,30.0);
    glColor3f(
1.0,0.0,0.0);
    glVertex2f(
30.0,10.0);
    glEnd();
}

void DrawScene()
{
    
int i;
    glClear(GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glTranslatef(
10.0,100.0,0.0);
    triangle();
    glPopMatrix();

    
for(i = 0;i<5;i++)
    {
        glRasterPos2i(
20+i*30,10+i*5);
        glCopyPixels(
50,200,500,500,GL_COLOR);
    }
    glPopMatrix();
    glFlush();

}

void ReShape(int w,int h)
{
    glViewport(
0,0,(GLsizei)w,(GLsizei)h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    
if(w<=h)
        gluOrtho2D(
0.0,150,0.0,150.0*(GLfloat)h/(GLfloat)w);
    
else
        gluOrtho2D(
0.0,150.0*(GLfloat)w/(GLfloat)h,0.0,150.0);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();

}
int main(int argc,char** argv)
{
    glutInit(
&argc,argv);
    glutInitDisplayMode(GLUT_SINGLE
|GLUT_RGB|GLUT_DEPTH);
    glutInitWindowSize(
500,400);
    glutInitWindowPosition(
100,100);
    glutCreateWindow(
"OpenGL");
    InitGL();
    glutReshapeFunc(ReShape);
    glutDisplayFunc(DrawScene);
    glutMainLoop();
    
return 0;
}

 

200782802.jpg

posted on 2007-08-28 21:10  Phinecos(洞庭散人)  阅读(1069)  评论(0)    收藏  举报

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