clippingNode在ios/android上无效的修改(转)
http://cocos2d-x.org/boards/6/topics/20141?r=20567#message-20567
for iOS:
in AppController replace the gl-view creation with:
    EAGLView *__glView = [EAGLView viewWithFrame: [window bounds]
                                     pixelFormat: kEAGLColorFormatRGBA8
                                     depthFormat: GL_DEPTH24_STENCIL8_OES
                              preserveBackbuffer: NO
                                      sharegroup: nil
                                   multiSampling: NO
                                 numberOfSamples: 0];
for Android:
in game activity:
    public Cocos2dxGLSurfaceView onCreateView() {
        Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
        glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
        return glSurfaceView;
    } 
                    
                     
                    
                 
                    
                
 
                
            
         
 
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浙公网安备 33010602011771号