.NET winform播放音频文件
前提:最近要求做一个在winform端做一个音频文件播放的功能,至此,总结最近搜寻的相关资料。
一、微软提供了三种方式来播放音频文件
1、通过System.Media.SoundPlayer来播放
2、通过Com组件,添加axWindowsMediaPlayer控件播放。
3、通过ApI函数mcisendstring播放
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二:使用
1、通过System.Media.SoundPlayer
首先,在Com类型库中添加Windows Media Player组件的引用

添加的引用之后,就可以直接使用了
代码如下:
private void button2_Click(object sender, EventArgs e) {
string path=@"D:/test.wav"; System.Media.SoundPlayer player = new System.Media.SoundPlayer(); player.SoundLocation = path; player.LoadAsync(); player.PlaySync(); }
注意,这种方式,只支持波形文件的播放,波形文件主要包括wav格式的文件,其余的格式文件都不支持。
2、通过Com组件,添加axWindowsMediaPlayer控件播放。
首先,需要在工具箱中添加Com组件,具体步骤,找到工具箱,在工具箱的空白位置,右键,选择“选择项”,点击“Com”组件,选择 Windows Media Player,如果所示

选择之后,在工具箱中就会显示Windows Media Player,如图所示

将“Windows Media Player”控件拖到Form表单中,就显示了Windows Media Player播放器,如图所示

添加代码如下:
private void button1_Click(object sender, EventArgs e)
{
axWindowsMediaPlayer1.URL = @"D:/Test.mp3";
axWindowsMediaPlayer1.settings.autoStart = true;
}
注意:这种方式支持的文件格式比较多,主要包括:mp3、wav、mp4,wmv格式。
url参数可以直接访问服务器端的文件,前缀要添加http://;例如 string path="http://192.168.168.12:6666/JTERPAduio/Test.mp3";
3、通过ApI函数mcisendstring播放
封装Play类
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.IO;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
class AudioPlay
{
//
// TODO: 在此处添加构造函数逻辑
//
//定义API函数使用的字符串变量
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
private string Name = "";
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
private string durLength = "";
[MarshalAs(UnmanagedType.LPTStr, SizeConst = 128)]
private string TemStr = "";
int ilong;
//定义播放状态枚举变量
public enum State
{
mPlaying = 1,
mPuase = 2,
mStop = 3
};
//结构变量
public struct structMCI
{
public bool bMut;
public int iDur;
public int iPos;
public int iVol;
public int iBal;
public string iName;
public State state;
};
public structMCI mc = new structMCI();
//取得播放文件属性
public string FileName
{
get
{
return mc.iName;
}
set
{
//ASCIIEncoding asc = new ASCIIEncoding();
try
{
TemStr = "";
TemStr = TemStr.PadLeft(127, Convert.ToChar(" "));
Name = Name.PadLeft(260, Convert.ToChar(" "));
mc.iName = value;
ilong = APIClass.GetShortPathName(mc.iName, Name, Name.Length);
Name = GetCurrPath(Name);
//Name = "open " + Convert.ToChar(34) + Name + Convert.ToChar(34) + " alias media";
Name = "open " + Convert.ToChar(34) + Name + Convert.ToChar(34) + " alias media";
ilong = APIClass.mciSendString("close all", TemStr, TemStr.Length, 0);
ilong = APIClass.mciSendString(Name, TemStr, TemStr.Length, 0);
ilong = APIClass.mciSendString("set media time format milliseconds", TemStr, TemStr.Length, 0);
mc.state = State.mStop;
}
catch
{
}
}
}
//播放
public void play()
{
TemStr = "";
TemStr = TemStr.PadLeft(127, Convert.ToChar(" "));
APIClass.mciSendString("play media", TemStr, TemStr.Length, 0);
mc.state = State.mPlaying;
}
//停止
public void StopT()
{
TemStr = "";
TemStr = TemStr.PadLeft(128, Convert.ToChar(" "));
ilong = APIClass.mciSendString("close media", TemStr, 128, 0);
ilong = APIClass.mciSendString("close all", TemStr, 128, 0);
mc.state = State.mStop;
}
public void Puase()
{
TemStr = "";
TemStr = TemStr.PadLeft(128, Convert.ToChar(" "));
ilong = APIClass.mciSendString("pause media", TemStr, TemStr.Length, 0);
mc.state = State.mPuase;
}
private string GetCurrPath(string name)
{
if (name.Length < 1) return "";
name = name.Trim();
name = name.Substring(0, name.Length - 1);
return name;
}
//总时间
public int Duration
{
get
{
durLength = "";
durLength = durLength.PadLeft(128, Convert.ToChar(" "));
APIClass.mciSendString("status media length", durLength, durLength.Length, 0);
durLength = durLength.Trim();
if (durLength == "") return 0;
return (int)(Convert.ToDouble(durLength) / 1000f);
}
}
//当前时间
public int CurrentPosition
{
get
{
durLength = "";
durLength = durLength.PadLeft(128, Convert.ToChar(" "));
APIClass.mciSendString("status media position", durLength, durLength.Length, 0);
mc.iPos = (int)(Convert.ToDouble(durLength) / 1000f);
return mc.iPos;
}
}
}
public class APIClass
{
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
public static extern int GetShortPathName(
string lpszLongPath,
string shortFile,
int cchBuffer
);
[DllImport("winmm.dll", EntryPoint = "mciSendString", CharSet = CharSet.Auto)]
public static extern int mciSendString(
string lpstrCommand,
string lpstrReturnString,
int uReturnLength,
int hwndCallback
);
}
}
调用也非常简单:
private void button3_Click(object sender, EventArgs e)
{
AudioPlayer cm = new AudioPlayer ();
cm.FileName =@"D:/mp3222.mp3";
cm.play();
}
注意:
1、这种方式支持mp3格式,其余的格式没有测试。
2、在AudioPlayer类中,通过APIClass.GetShortPathName(mc.iName, Name, Name.Length)方法根据长路径获得短路径,但这种方法不能获得服务器的短路径,所以,目前不知道根据这种方法播放服务器端的文件。但是可以通过将服务器端的文件加载的本地,在通知这种方式来播放本地文件。
总结:这三种方法都没法实现amr文件的播放,可以通过第三方插件(libvlc播放器是个不错的选择)的方式实现,但没有深入研究过,有大神也可以知道下,至今播放amr文件没有很好的解决方案。因为手机上传过来的文件,大多是amr文件。
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