public class Main {
public static void main(String[] args) {
// TODO Auto-generated method stub
GameFrame frame = new GameFrame();
frame.setTitle("Game");
}
}
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
import javax.swing.*;
import javax.swing.border.LineBorder;
public class GameFrame extends JFrame {
/**
* 菜单栏
*/
JMenuBar menuBar;
/**
* "菜单"选项
*/
JMenu menu;
/**
* "帮助"选项
*/
JMenu help;
/**
* "重新开始"选项
*/
JMenuItem mItem1;
/**
* "退出"选项
*/
JMenuItem mItem2;
/**
* "关于"选项
*/
JMenuItem hItem;
/**
* 游戏面板
*/
JPanel panel;
/**
* 游戏中的按钮
*/
JButton buttons[] = new JButton[16];
/**
* 按钮监听器
*/
GameListener listener;
/**
* 背景颜色
*/
Color backgruond = Color.DARK_GRAY;
/**
* 前景颜色
*/
Color foreground = Color.WHITE;
/**
* 游戏中的字体
*/
Font font = new Font("Consolas", Font.PLAIN, 14);
public GameFrame() {
// TODO Auto-generated constructor stub
setSize(500, 520);
setLocationRelativeTo(null);
setResizable(false);
setVisible(true);
setDefaultCloseOperation(EXIT_ON_CLOSE);
menuBar = new JMenuBar();
menu = new JMenu("Menu");
menu.setForeground(foreground);
menu.setFont(font);
mItem1 = new JMenuItem("Restart");
mItem1.setFont(font);
mItem1.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
init();
}
});
mItem2 = new JMenuItem("Exit");
mItem2.setFont(font);
mItem2.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
});
menu.add(mItem1);
menu.add(mItem2);
help = new JMenu("Help");
help.setForeground(foreground);
help.setFont(font);
hItem = new JMenuItem("About");
hItem.setFont(font);
hItem.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
JOptionPane.showMessageDialog(null, "Maked by : 胡靖");
}
});
help.add(hItem);
menuBar.add(menu);
menuBar.add(help);
menuBar.setBackground(backgruond);
setJMenuBar(menuBar);
panel = new JPanel();
panel.setLayout(new GridLayout(4, 4));
add(panel);
setTitle("Loading...");
listener = new GameListener(buttons);
for (int i = 0; i < 16; i++) {
if (i == 15)
buttons[i] = new JButton(" ");
else
buttons[i] = new JButton("" + (i + 1));
buttons[i].setBackground(backgruond);
buttons[i].setForeground(foreground);
buttons[i].setBorder(new LineBorder(Color.GRAY));
buttons[i].setFont(new Font("Consolas", Font.PLAIN, 40));
buttons[i].addActionListener(listener);
panel.add(buttons[i]);
}
gameOn();
validate();
}
/**
* 初始话第一次游戏,并有动态初始化效果
*/
public void gameOn() {
for (int i = 0; i < 16; i++)
buttons[i].setEnabled(false);
menu.setEnabled(false);
help.setEnabled(false);
Random random = new Random();
int d[] = { -4, 1, -1, 4 };
int p = 15;
for (int i = 0; i < 1000; i++) { // 打乱的次数
int tmp = random.nextInt(4);
int next = p + d[tmp];
if (p % 4 == 0 && next % 4 == 3 || p % 4 == 3 && next % 4 == 0)
continue;
if (next >= 0 && next < 16) {
String s = buttons[p].getText();
buttons[p].setText(buttons[next].getText());
buttons[next].setText(s);
p = next;
try {
Thread.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
judge();
for (int i = 0; i < 16; i++)
buttons[i].setEnabled(true);
menu.setEnabled(true);
help.setEnabled(true);
}
/**
* 重新开始游戏的初始化,与第一次游戏使用的初始化方式不同
*/
public void init() {
for (int i = 0; i < 16; i++)
buttons[i].setEnabled(false);
Random random = new Random();
boolean flag[] = new boolean[16];
for (int i = 0; i < 16; i++) {
int tmp = random.nextInt(16);
while (flag[tmp])
tmp = random.nextInt(16);
if (tmp == 15)
buttons[i].setText(" ");
else
buttons[i].setText("" + (tmp + 1));
flag[tmp] = true;
}
judge();
for (int i = 0; i < 16; i++)
buttons[i].setEnabled(true);
}
/**
* 判断生成的序列是否可行,如果不可行交换任意相邻两个按钮的文本即可
*/
public void judge() {
int sum = 0;
int a[] = new int[16];
for (int i = 0; i < 16; i++) {
String s = buttons[i].getText();
if (s.equals(" "))
a[i] = 0;
else
a[i] = Integer.parseInt(s);
}
for (int i = 0; i < 15; i++) {
if (a[i] == 0) {
sum += i % 4;
sum += i / 4;
continue;
}
for (int j = i + 1; j < 16; j++)
if (a[i] > a[j])
sum++;
}
if (sum % 2 == 0) {
String s = buttons[0].getText();
buttons[0].setText(buttons[1].getText());
buttons[1].setText(s);
}
}
}
import java.awt.event.*;
import javax.swing.JButton;
import javax.swing.JOptionPane;
public class GameListener implements ActionListener {
/**
* 游戏中的按钮,传进来的参数
*/
JButton[] button = new JButton[16];
/**
* 四个方向
*/
int[] d = { -4, 1, -1, 4 };
public GameListener(JButton[] button) {
// TODO Auto-generated constructor stub
this.button = button;
}
/**
* 监听到动作后执行的方法
*/
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
JButton jButton = (JButton) e.getSource();
if (jButton.getText().equals(" "))
return;
int position = 0;
for (int i = 0; i < 16; i++) {
if (jButton == button[i]) {
position = i;
break;
}
}
for (int i = 0; i < 4; i++) {
int next = position + d[i];
if (position % 4 == 0 && next % 4 == 3 || position % 4 == 3 && next % 4 == 0)
continue;
if (next >= 0 && next < 16 && button[next].getText().equals(" ")) {
String s = button[position].getText();
button[position].setText(button[next].getText());
button[next].setText(s);
break;
}
}
boolean win1 = true;
boolean win2 = true;
if (!button[15].getText().equals(" "))
win1 = false;
for (int i = 0; i < 15 && win1; i++)
if (!button[i].getText().equals("" + (i + 1)))
win1 = false;
if (!button[0].getText().equals(" "))
win2 = false;
for (int i = 1; i < 16 && win2; i++)
if (!button[i].getText().equals("" + (16 - i)))
win2 = false;
if (win1 || win2) {
for (int i = 0; i < 16; i++)
button[i].setEnabled(false);
JOptionPane.showMessageDialog(null, "Congratulations!\nYou win.");
}
}
}