html+canvas实现很真实的下雨雨落
原素材地址:http://www.htmlsucai.com/demo-9782.html
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1">
<title></title>
<style type="text/css">
#rain {
position: fixed;
z-index: -1;
top: 0;
left: 0;
opacity: 0.4;
width: 100vw;
height: 100vh;
}
</style>
</head>
<body>
<canvas id="rain"></canvas>
<script type="text/javascript">
window.onload = main;
function getRgb(r, g, b) {
return "rgb(" + r + "," + g + "," + b + ")";
}
function main() {
//drop
var dropList = [];
var gravity = 0.4;
//
var linelist = [];
var canvasEl = document.getElementById('rain');
var ctx = canvasEl.getContext('2d');
var mousePos = [0, 0];
var backgroundColor = '#000';
canvasEl.width = canvasEl.clientWidth;
canvasEl.height = canvasEl.clientHeight;
var speedx = 0;
var maxspeedx = 0;
window.onresize = function() {
canvasEl.width = canvasEl.clientWidth;
canvasEl.height = canvasEl.clientHeight;
}
window.onmousemove = function(e) {
mousePos[0] = e.clientX;
mousePos[1] = e.clientY;
maxspeedx = (e.clientX - canvasEl.clientWidth / 2) / (canvasEl.clientWidth / 2);
}
// window.onmousedown=function(e)
function createLine(e) {
var temp = 0.25 * (50 + Math.random() * 100);
var myline = {
speed: 4.5 * (Math.random() * 6 + 3),
die: false,
posx: e,
posy: -200,
h: temp,
color: getRgb(Math.floor(temp * 255 / 75), Math.floor(temp * 255 / 75), Math.floor(temp * 255 / 75))
};
linelist.push(myline);
}
window.requestAnimationFrame(update);
function createDrop(x, y) {
var mydrop = {
die: false,
posx: x,
posy: y,
vx: (Math.random() - 0.5) * 8,
vy: Math.random() * (-6) - 3,
radius: Math.random() * 1.5 + 1
};
return mydrop;
}
function madedrops(x, y) {
var maxi = Math.floor(Math.random() * 5 + 5);
for (var i = 0; i < maxi; i++) {
dropList.push(createDrop(x, y));
}
}
function update() {
if (dropList.length > 0) {
dropList.forEach(function(e) {
e.vx = e.vx + (speedx) / 2;
e.posx = e.posx + e.vx;
e.vy = e.vy + gravity;
e.posy = e.posy + e.vy;
if (e.posy > canvasEl.clientHeight) {
e.die = true;
}
});
}
for (var i = dropList.length - 1; i >= 0; i--) {
//delite die
if (dropList[i].die) {
dropList.splice(i, 1);
}
}
speedx = speedx + (maxspeedx - speedx) / 50;
if (Math.random() > 0) {
createLine(Math.random() * 2 * canvasEl.width - (0.5 * canvasEl.width));
createLine(Math.random() * 2 * canvasEl.width - (0.5 * canvasEl.width));
createLine(Math.random() * 2 * canvasEl.width - (0.5 * canvasEl.width));
}
var mydeadline = canvasEl.clientHeight - Math.random() * canvasEl.clientHeight / 5;
linelist.forEach(function(e) {
var dis = Math.sqrt(((e.posx + speedx * e.h) - mousePos[0]) * ((e.posx + speedx * e.h) - mousePos[0]) + (e.posy +
e.h - mousePos[1]) * (e.posy + e.h - mousePos[1]));
if (dis < 35) {
madedrops(e.posx + speedx * e.h, e.posy + e.h);
e.die = true;
}
if ((e.posy + e.h) > mydeadline) {
if (Math.random() > 0.85) {
madedrops(e.posx + speedx * e.h, e.posy + e.h);
e.die = true;
}
}
if (e.posy >= canvasEl.clientHeight) {
e.die = true;
} else {
e.posy = e.posy + e.speed;
e.posx = e.posx + (e.speed * speedx);
}
});
for (var i = linelist.length - 1; i >= 0; i--) {
if (linelist[i].die) {
linelist.splice(i, 1);
}
}
render();
window.requestAnimationFrame(update);
}
function render() {
ctx.fillStyle = backgroundColor;
ctx.fillRect(0, 0, canvasEl.width, canvasEl.height);
linelist.forEach(
function(line) {
ctx.strokeStyle = line.color;
ctx.lineWidth = 4.5;
ctx.beginPath();
ctx.moveTo(line.posx, line.posy);
ctx.lineTo(line.posx + speedx * line.h, line.posy + line.h);
ctx.stroke();
});
ctx.lineWidth = 1;
ctx.strokeStyle = "#fff";
dropList.forEach(function(e) {
ctx.beginPath();
ctx.arc(e.posx, e.posy, e.radius, Math.random() * Math.PI * 2, 1 * Math.PI);
ctx.stroke();
});
}
}
</script>
</body>
</html>
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