动态加载资源的进度条实现
using UnityEngine;
using System.Collections;
using System;
public class DownScript : MonoBehaviour {
public GUIStyle progressbar_bj; //背景图
public GUIStyle progressbar_qj; //前景图
public GameObject obj;
WWW www;
bool loading=true;
public Texture img;
void Start () {
StartCoroutine(ABC("http://images.earthcam.com/ec_metros/ourcams/fridays.jpg"));
}
// Update is called once per frame
void Update ()
{
}
void OnGUI ()
{
//~ GUI.Skin=big;
if(loading)
{
GUI.Label(new Rect(100,30,200,30),"", progressbar_bj);
GUI.Label(new Rect(100,30,www.progress*200,30),"", progressbar_qj);
GUI.Label (new Rect (150,35, 200, 30),"Loading: "+ Convert.ToInt32(www.progress*100)+"%");
print(www.progress);
}
}
public IEnumerator ABC(string URL)
{
www = new WWW (URL);
yield return www;
if(!www.isDone)
{
loading=true;
}
else
{
loading=false;
obj.renderer.material.mainTexture = www.texture;
www=null;
}
}
}
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