Unity 编辑器(移除missing)

移除 Missing(Mono Script)

`
private static void FindMissingReferences()

{
GameObject[] pAllObjects = (GameObject[])Resources.FindObjectsOfTypeAll(typeof(GameObject));

int r;
int j;
for (int i = 0; i < pAllObjects.Length; i++)
{
if (pAllObjects[i].hideFlags == HideFlags.None)//HideFlags.None 获取Hierarchy面板所有Object
{
var components = pAllObjects[i].GetComponents();
var serializedObject = new SerializedObject(pAllObjects[i]);
var prop = serializedObject.FindProperty("m_Component");
r = 0;

for (j = 0; j < components.Length; j++)
{
if (components[j] == null)
{
prop.DeleteArrayElementAtIndex(j - r);
r++;
}
}
serializedObject.ApplyModifiedProperties();
}
}
}
`

posted @ 2020-06-05 17:30  nuolo  阅读(660)  评论(0)    收藏  举报