#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <algorithm>
#include <math.h>
using namespace std;
#define eps 1e-8
#define zero(x) (((x)>0?(x):-(x))<eps)
struct point{
double x,y;
}P;
struct line{
point a,b;
}a[1510],L1,L2;
double xmult(point p1, point p2, point p0) {
return (p1.x - p0.x) * (p2.y - p0.y) - (p2.x - p0.x) * (p1.y - p0.y);
}
int dot_online_in(point p, point l1, point l2) {
return zero(xmult(p,l1,l2)) && (l1.x - p.x) * (l2.x - p.x) < eps
&& (l1.y - p.y) * (l2.y - p.y) < eps;
}
int same_side(point p1, point p2, line l) {
return xmult(l.a, p1, l.b) * xmult(l.a, p2, l.b) > eps;
}
int dots_inline(point p1, point p2, point p3) {
return zero(xmult(p1,p2,p3));
}
int dot_online_in(point p, line l) {
return zero(xmult(p,l.a,l.b)) && (l.a.x - p.x) * (l.b.x - p.x) < eps
&& (l.a.y - p.y) * (l.b.y - p.y) < eps;
}
int intersect_in(line u, line v) {
if (!dots_inline(u.a, u.b, v.a) || !dots_inline(u.a, u.b, v.b))
return !same_side(u.a, u.b, v) && !same_side(v.a, v.b, u);
return dot_online_in(u.a, v) || dot_online_in(u.b, v)
|| dot_online_in(v.a, u) || dot_online_in(v.b, u);
}
int main()
{
int T, n;
scanf("%d", &T);
while (T--)
{
scanf("%d",&n);
for(int i=0;i<n;i++)
scanf("%lf%lf%lf%lf",&a[i].a.x,&a[i].a.y,&a[i].b.x,&a[i].b.y);
scanf("%lf%lf",&P.x,&P.y);
int ans=0;
for(int i=0;i<n;i++)
{
int cnt1=0,cnt2=0;
L1.a=P;L2.a=P;
L1.b.x=20000*(a[i].a.x-P.x);
L1.b.y=20000*(a[i].a.y-P.y);
L2.b.x=20000*(a[i].b.x-P.x);
L2.b.y=20000*(a[i].b.y-P.y);
for(int j=0;j<n;j++)
{
if(intersect_in(L1,a[j]))
cnt1++;
if(intersect_in(L2,a[j]))
cnt2++;
}
ans=max(max(cnt1,cnt2),ans);
}
printf("%d\n",ans);
}
return 0;
}