实验2

实验任务1:

源代码:

main.cpp:

 1 #include "T.h"
 2 #include <iostream>
 3 
 4 void test_T();
 5 
 6 int main() {
 7     std::cout << "test Class T: \n";
 8     test_T();
 9 
10     std::cout << "\ntest friend func: \n";
11     func();
12 }
13 
14 void test_T() {
15     using std::cout;
16     using std::endl;
17 
18     cout << "T info: " << T::doc << endl;
19     cout << "T objects'max count: " << T::max_cnt << endl;
20     cout << "T objects'current count: " << T::get_cnt() << endl << endl;
21 
22     T t1;
23     cout << "t1 = "; t1.display(); cout << endl;
24 
25     T t2(3, 4);
26     cout << "t2 = "; t2.display(); cout << endl;
27 
28     T t3(t2);
29     t3.adjust(2);
30     cout << "t3 = "; t3.display(); cout << endl;
31 
32     T t4(std::move(t2));
33     cout << "t4 = "; t4.display(); cout << endl;
34 
35     cout << "test: T objects'current count: " << T::get_cnt() << endl;
36 }

T.h:

 1 #pragma once
 2 
 3 #include <string>
 4 
 5 // 类T: 声明
 6 class T {
 7     // 对象属性、方法
 8 public:
 9     T(int x = 0, int y = 0);   // 普通构造函数
10     T(const T &t);  // 复制构造函数
11     T(T &&t);       // 移动构造函数
12     ~T();           // 析构函数
13 
14     void adjust(int ratio);      // 按系数成倍调整数据
15     void display() const;           // 以(m1, m2)形式显示T类对象信息
16 
17 private:
18     int m1, m2;
19 
20     // 类属性、方法
21 public:
22     static int get_cnt();          // 显示当前T类对象总数
23 
24 public:
25     static const std::string doc;       // 类T的描述信息
26     static const int max_cnt;           // 类T对象上限
27 
28 private:
29     static int cnt;         // 当前T类对象数目
30 
31     // 类T友元函数声明
32     friend void func();
33 };
34 
35 // 普通函数声明
36 void func();

T.cpp:

 1 #include "T.h"
 2 #include <iostream>
 3 #include <string>
 4 
 5 // 类T实现
 6 
 7 // static成员数据类外初始化
 8 const std::string T::doc{"a simple class sample"};
 9 const int T::max_cnt = 999;
10 int T::cnt = 0;
11 
12 // 类方法
13 int T::get_cnt(){
14     return cnt;
15 }
16 
17 // 对象方法
18 T::T(int x, int y): m1{x}, m2{y} {
19     ++cnt;
20     std::cout << "T constructor called.\n";
21 }
22 
23 T::T(const T &t): m1{t.m1}, m2{t.m2} {
24     ++cnt;
25     std::cout << "T copy constructor called.\n";
26 }
27 
28 T::T(T &&t): m1{t.m1}, m2{t.m2} {
29     ++cnt;
30     std::cout << "T move constructor called.\n";
31 }
32 
33 T::~T() {
34     --cnt;
35     std::cout << "T destructor called.\n";
36 }
37 
38 void T::adjust(int ratio) {
39     m1 *= ratio;
40     m2 *= ratio;
41 }
42 
43 void T::display() const {
44     std::cout << "(" << m1 << ", " << m2 << ")" ;
45 }
46 
47 // 普通函数实现
48 void func() {
49     T t5(42);
50     t5.m2 = 2049;
51     std::cout << "t5 = "; t5.display(); std::cout << '\n';
52 }

运行结果:

屏幕截图 2025-10-26 104053

问题1:T.h中,在类T内部,已声明 func 是T的友元函数。在类外部,去掉line36,重新编译,程序能否正常运行。如果能,回答YES;如果不能,以截图形式提供编译报错信息,说明原因。

答:屏幕截图 2025-10-26 105520

友元函数必须在被调用的作用域中提前声明,而去掉line36后,未在作用域中声明func()函数。

问题2:T.h中,line9-12给出了各种构造函数、析构函数。总结它们各自的功能、调用时机。

答:T(int x = 0, int y = 0)为普通构造函数,用于对象的初始化,首次构造时调用;

       T(const T &t)为 复制构造函数,是用已有的对象来初始化新对象,拷贝时调用;

       T(T &&t)为移动构造函数,用右值来初始化新对象,实现资源的转移,将已有对象的资源转移给新对象时调用;

       ~T()为析构函数,用于资源的释放,对象生命周期结束时自动调用。

问题3:T.cpp中,line13-15,剪切到T.h的末尾,重新编译,程序能否正确编译。如不能,以截图形式给出报错信息,分析原因。
答:屏幕截图 2025-10-26 122556

移动后显示重复定义。T.h是类的声明头文件,而函数的实现应该放到T.cpp中,否则在这里会被定义两次,因为每个包含T.h的.cpp文件都会编译一遍。

 

实验任务2:

源代码:

 main.cpp:

 1 #include "Complex.h"
 2 #include <iostream>
 3 #include <iomanip>
 4 #include <complex>
 5 
 6 void test_Complex();
 7 void test_std_complex();
 8 
 9 int main()
10 {
11     std::cout << "*******测试1: 自定义类Complex*******\n";
12     test_Complex();
13 
14     std::cout << "\n*******测试2: 标准库模板类complex*******\n";
15     test_std_complex();
16 }
17 
18 void test_Complex()
19 {
20     using std::boolalpha;
21     using std::cout;
22     using std::endl;
23 
24     cout << "类成员测试: " << endl;
25     cout << Complex::doc << endl
26          << endl;
27 
28     cout << "Complex对象测试: " << endl;
29     Complex c1;
30     Complex c2(3, -4);
31     Complex c3(c2);
32     Complex c4 = c2;
33     const Complex c5(3.5);
34 
35     cout << "c1 = ";
36     output(c1);
37     cout << endl;
38     cout << "c2 = ";
39     output(c2);
40     cout << endl;
41     cout << "c3 = ";
42     output(c3);
43     cout << endl;
44     cout << "c4 = ";
45     output(c4);
46     cout << endl;
47     cout << "c5.real = " << c5.get_real()
48          << ", c5.imag = " << c5.get_imag() << endl
49          << endl;
50 
51     cout << "复数运算测试: " << endl;
52     cout << "abs(c2) = " << abs(c2) << endl;
53     c1.add(c2);
54     cout << "c1 += c2, c1 = ";
55     output(c1);
56     cout << endl;
57     cout << boolalpha;
58     cout << "c1 == c2 : " << is_equal(c1, c2) << endl;
59     cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl;
60     c4 = add(c2, c3);
61     cout << "c4 = c2 + c3, c4 = ";
62     output(c4);
63     cout << endl;
64 }
65 
66 void test_std_complex()
67 {
68     using std::boolalpha;
69     using std::cout;
70     using std::endl;
71 
72     cout << "std::complex<double>对象测试: " << endl;
73     std::complex<double> c1;
74     std::complex<double> c2(3, -4);
75     std::complex<double> c3(c2);
76     std::complex<double> c4 = c2;
77     const std::complex<double> c5(3.5);
78 
79     cout << "c1 = " << c1 << endl;
80     cout << "c2 = " << c2 << endl;
81     cout << "c3 = " << c3 << endl;
82     cout << "c4 = " << c4 << endl;
83 
84     cout << "c5.real = " << c5.real()
85          << ", c5.imag = " << c5.imag() << endl
86          << endl;
87 
88     cout << "复数运算测试: " << endl;
89     cout << "abs(c2) = " << abs(c2) << endl;
90     c1 += c2;
91     cout << "c1 += c2, c1 = " << c1 << endl;
92     cout << boolalpha;
93     cout << "c1 == c2 : " << (c1 == c2) << endl;
94     cout << "c1 != c2 : " << (c1 != c2) << endl;
95     c4 = c2 + c3;
96     cout << "c4 = c2 + c3, c4 = " << c4 << endl;
97 }
Complex.h:
 1 #pragma once
 2 #include <string>
 3 
 4 class Complex{
 5   public:
 6     static const std::string doc;
 7 
 8     Complex ();
 9     Complex (double r);
10     Complex (double r, double i);
11     Complex (const Complex& z);
12   private:
13     double real;
14     double imag;
15   public:
16     double get_real() const;
17     double get_imag() const;
18     void add(const Complex& z);
19 
20     friend void output(const Complex& z);
21     friend double abs(const Complex& z);
22     friend Complex add(const Complex& z1, const Complex& z2);
23     friend bool is_equal(const Complex& z1, const Complex& z2);
24     friend bool is_not_equal(const Complex& z1, const Complex& z2);
25 };

Complex.cpp:

#include "Complex.h"
#include <iostream>
#include <cmath>

const std::string Complex::doc{"a simplified Complex class"};

Complex::Complex () :real(0.0), imag(0.0) {};
Complex::Complex (double r) :real(r), imag(0.0) {};
Complex::Complex (double r1, double r2) :real(r1), imag(r2) {};
Complex::Complex (const Complex &c) :real(c.real), imag(c.imag) {};

double Complex::get_real () const {return real;}
double Complex::get_imag () const {return imag;}
void Complex::add(const Complex& z) {
  real = real + z.real;
  imag = imag + z.imag;
}

void output(const Complex& z) {
  std::cout << z.real << (z.imag >= 0?"+":"-" )<< std::abs(z.imag) << "i";
}
double abs(const Complex& z) {
  return sqrt(z.real*z.real + z.imag*z.imag);
}
Complex add(const Complex& z1, const Complex& z2) {
  Complex z;
  z.real = z1.real + z2.real;
  z.imag = z1.imag + z2.imag;
  return z;
}
bool is_equal(const Complex& z1, const Complex& z2) {
  return z1.real == z2.real && z1.imag == z2.imag;
}
bool is_not_equal (const Complex& z1, const Complex& z2) {
  return z1.real != z2.real || z1.imag != z2.imag;
}

 

问题1:比较自定义类 Complex 和标准库模板类 complex 的用法,在使用形式上,哪一种更简洁?函数和运算内在有关联吗?
答:标准库模板类 complex更简洁。有,二者都可以实现复数的操作和运算,但是标准库模板类 complex 已经重载运算符,用起来更简单。
问题2:
2-1:自定义 Complex 中, output/abs/add/ 等均设为友元,它们真的需要访问 私有数据 吗?(回答“是/否”并给出理由)
答:是,需要访问私有成员real和imag。
2-2:标准库 std::complex 是否把 abs 设为友元?(查阅 cppreference后回答)
答:否。std::abs只是普通的函数模板。
2-3:什么时候才考虑使用 friend?总结你的思考。
答:需要访问私有成员且无法通过公有接口高效完成时。
问题3:如果构造对象时禁用=形式,即遇到 Complex c4 = c2; 编译报错,类Complex的设计应如何调整?
答:把拷贝构造函数声明为explicit。
 

实验任务3:

源代码:

main.cpp:

 1 #include "PlayerControl.h"
 2 #include <iostream>
 3 
 4 void test()
 5 {
 6     PlayerControl controller;
 7     std::string control_str;
 8     std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n";
 9 
10     while (std::cin >> control_str)
11     {
12         if (control_str == "quit")
13             break;
14 
15         ControlType cmd = controller.parse(control_str);
16         controller.execute(cmd);
17         std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n";
18     }
19 }
20 
21 int main()
22 {
23     test();
24 }
PlayerControl.h:
 1 #pragma once
 2 #include <string>
 3 
 4 enum class ControlType { Play,Pause,Next,Prev,Stop,Unknown };
 5 
 6 class PlayerControl{
 7 public:
 8     PlayerControl();
 9 
10     ControlType parse(const std::string &control_str);
11     void execute(ControlType cmd) const;
12 
13     static int get_cnt();
14 
15 private:
16     static int total_cnt;
17 };

PlayerControl.cpp:

 1 #include "PlayerControl.h"
 2 #include <iostream>
 3 #include <algorithm>
 4 
 5 int PlayerControl::total_cnt = 0;
 6 
 7 PlayerControl::PlayerControl() {}
 8 
 9 ControlType PlayerControl::parse(const std::string &control_str)
10 {
11     std::string cmd = control_str;
12     std::transform(cmd.begin(),cmd.end(),cmd.begin(),[](auto c){return towlower(c);});
13     total_cnt++;
14 
15     if (cmd == "play")
16         return ControlType::Play;
17     if (cmd == "pause")
18         return ControlType::Pause;
19     if (cmd == "next")
20         return ControlType::Next;
21     if (cmd == "prev")
22         return ControlType::Prev;
23     if (cmd == "stop")
24         return ControlType::Stop;
25     return ControlType::Unknown;
26 }
27 
28 void PlayerControl::execute(ControlType cmd) const
29 {
30     switch (cmd)
31     {
32     case ControlType::Play:
33         std::cout << "[play] Playing music...\n";
34         break;
35     case ControlType::Pause:
36         std::cout << "[Pause] Music paused\n";
37         break;
38     case ControlType::Next:
39         std::cout << "[Next] Skipping to next track\n";
40         break;
41     case ControlType::Prev:
42         std::cout << "[Prev] Back to previous track\n";
43         break;
44     case ControlType::Stop:
45         std::cout << "[Stop] Music stopped\n";
46         break;
47     default:
48         std::cout << "[Error] unknown control\n";
49         break;
50     }
51 }
52 
53 int PlayerControl::get_cnt()
54 {
55     return total_cnt;
56 }

运行结果:

屏幕截图 2025-10-26 164403

 

 

试验任务4:

源代码:

main.cpp:

 1 #include "Fraction.h"
 2 #include <iostream>
 3 
 4 void test1();
 5 void test2();
 6 
 7 int main()
 8 {
 9     std::cout << "测试1: Fraction类基础功能测试\n";
10     test1();
11 
12     std::cout << "\n测试2: 分母为0测试: \n";
13     test2();
14 }
15 
16 void test1()
17 {
18     using std::cout;
19     using std::endl;
20 
21     cout << "Fraction类测试: " << endl;
22     cout << Fraction::doc << endl
23          << endl;
24 
25     Fraction f1(5);
26     Fraction f2(3, -4), f3(-18, 12);
27     Fraction f4(f3);
28     cout << "f1 = ";
29     output(f1);
30     cout << endl;
31     cout << "f2 = ";
32     output(f2);
33     cout << endl;
34     cout << "f3 = ";
35     output(f3);
36     cout << endl;
37     cout << "f4 = ";
38     output(f4);
39     cout << endl;
40 
41     const Fraction f5(f4.negative());
42     cout << "f5 = ";
43     output(f5);
44     cout << endl;
45     cout << "f5.get_up() = " << f5.get_up()
46          << ", f5.get_down() = " << f5.get_down() << endl;
47 
48     cout << "f1 + f2 = ";
49     output(add(f1, f2));
50     cout << endl;
51     cout << "f1 - f2 = ";
52     output(sub(f1, f2));
53     cout << endl;
54     cout << "f1 * f2 = ";
55     output(mul(f1, f2));
56     cout << endl;
57     cout << "f1 / f2 = ";
58     output(div(f1, f2));
59     cout << endl;
60     cout << "f4 + f5 = ";
61     output(add(f4, f5));
62     cout << endl;
63 }
64 
65 void test2()
66 {
67     using std::cout;
68     using std::endl;
69 
70     Fraction f6(42, 55), f7(0, 3);
71     cout << "f6 = ";
72     output(f6);
73     cout << endl;
74     cout << "f7 = ";
75     output(f7);
76     cout << endl;
77     cout << "f6 / f7 = ";
78     output(div(f6, f7));
79     cout << endl;
80 }
Fraction.h:
 1 #pragma once
 2 #include<string>
 3 
 4 class Fraction{
 5 public:
 6     static const std::string doc; 
 7 
 8     Fraction(int u);
 9     Fraction(int u,int d);
10     Fraction(const Fraction&s);
11 
12     int get_up()const;
13     int get_down()const;
14     Fraction negative()const;
15 
16     friend void output(const Fraction &s);
17     friend Fraction add(const Fraction &s1,const Fraction &s2);
18     friend Fraction sub(const Fraction &s1, const Fraction &s2);
19     friend Fraction mul(const Fraction &s1, const Fraction &s2);
20     friend Fraction div(const Fraction &s1, const Fraction &s2);
21 
22 private : 
23     int up,down;
24 };

Fraction.cpp:

 1 #include "Fraction.h"
 2 #include<iostream>
 3 #include<cstdlib>
 4 
 5 inline int gcd(int a, int b)
 6 {
 7     a = std::abs(a);
 8     b = std::abs(b);
 9     while (b != 0)
10     {
11         int t = b;
12         b = a % b;
13         a = t;
14     }
15     return a;
16 }
17 
18 const std::string Fraction::doc{"Fraction类 v 0.01版. 目前仅支持分数对象的构造、输出、加/减/乘/除运算."};
19 
20 Fraction::Fraction(int u) : up{u}, down{1} {};
21 Fraction::Fraction(int u,int d) : up{u}, down{d} {
22     if(down<0){
23         up=-up;
24         down=-down;
25     }
26     int a = gcd(up,down);
27     up = up / a;
28     down = down / a;
29 };
30 Fraction::Fraction(const Fraction &s):up{s.up},down{s.down}{}
31 
32 int Fraction::get_up() const
33 {
34     return up;
35 }
36 
37 int Fraction::get_down()const
38 {
39     return down;
40 }
41 Fraction Fraction::negative()const
42 {
43     return Fraction(-up,down);
44 }
45 
46 void output(const Fraction &s){
47     if(s.down == 0)
48         std::cout << "分母不能为0";
49     else if(s.down == 1) 
50         std::cout<<s.up;
51     else 
52         std::cout<<s.up<<"/"<<s.down;
53 }
54 Fraction add(const Fraction &s1, const Fraction &s2){
55     return Fraction(s1.up * s2.down + s2.up * s1.down, s1.down * s2.down);
56 } 
57 Fraction sub(const Fraction &s1, const Fraction &s2){
58     return Fraction(s1.up * s2.down - s2.up * s1.down, s1.down * s2.down);
59 } 
60 Fraction mul(const Fraction &s1, const Fraction &s2){
61     return Fraction(s1.up*s2.up,s1.down*s2.down);
62 } 
63 Fraction div(const Fraction &s1, const Fraction &s2)
64 {
65     if(s2.up==0)
66          return Fraction(s2.down,0);
67     return Fraction(s1.up * s2.down, s1.down * s2.up);
68 }

问题回答:分数的输出和计算, output/add/sub/mul/div ,你选择的是哪一种设计方案?(友元/自由函数/命名空间+自由函数/类+static)你的决策理由?

                  如友元方案的优缺点、静态成员函数方案的适用场景、命名空间方案的考虑因素等。

答:选的友元。

       理由:可以访问私有成员,简单高效;

       优点:可以访问私有成员,简单高效,运行效率高;缺点:会一定程度破坏封装性。

 

 
posted @ 2025-10-26 20:06  noeleven  阅读(7)  评论(0)    收藏  举报