Unity Camera

获取摄像机视图窗口区域: camera.ViewportToWorldPoint (new Vector3 (0, 1, 10.0f))  

 

void OnDrawGizmosSelected(){
        print (camera.ViewportToWorldPoint (new Vector3 (0, 1, camera.farClipPlane)));
        Vector3 p = camera.ViewportToWorldPoint (new Vector3 (0, 0, camera.farClipPlane));
        Gizmos.color = Color.yellow;
        Gizmos.DrawSphere (p, 1f);
    }

 

http://www.xuanyusong.com/archives/3036    http://game.ceeger.com/Script/Camera/Camera.ViewportToWorldPoint.html

 

posted @ 2015-06-03 13:34  Cvjar  阅读(273)  评论(0)    收藏  举报