Unity Android
Handheld.Vibrate(); //震动效果
using UnityEngine; using System.Collections; public class r : MonoBehaviour { public float speed = 200.0f; float oy = 0.0f; float ny = 0; float dy =0; void Update () { ny = Input.acceleration.y; //加速度 dy = ny - oy; oy = ny; print (dy); #if UNITY_ANDROID if (dy > 0.6f) { Handheld.Vibrate(); } if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved){ this.transform.Rotate (new Vector3(speed/3*Time.deltaTime,speed*Time.deltaTime,Time.deltaTime*speed/2)); } #endif } }
入门简单介绍: http://bbs.9ria.com/thread-173246-1-1.html
圣典android入门学习: http://game.ceeger.com/Manual/android-GettingStarted.html
Android GetTouch: http://game.ceeger.com/Script/Input/Input.GetTouch.html
android remote: http://www.cnblogs.com/gameprogram/archive/2012/03/24/2415577.html
Unity打开Activeity,调用java代码传递参数: http://www.xuanyusong.com/archives/667
Unity与Android传递消息: http://www.xuanyusong.com/archives/676
Unity与Android交互: http://blog.csdn.net/topgun_chenlingyun/article/details/8258440
http://blog.csdn.net/qinyuanpei/article/details/39348677
Unity 发布 Android apk:
PlayerSettings : Bundle Identifier* : ...
Munimum API Level: ...
[MenuItem("Tools/Build Google Project")] static public void BuildAssetBudles(){ //代码自动发布android apk BuildPipeline.BuildPlayer(new string[]{ "Assets/demo.unity"} , Application.dataPath + "/../", BuildTarget.Android, BuildOptions.AcceptExternalModificationsToPlayer); }

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