模板中嵌套

///////////////////////////////////////////////////
//
// queuetp.h -- queue template with a nested class
//
//////////////////////////////////////////////////
#ifndef QUEUETP_H_
#define QUEUETP_H_

template <class Item>
class QueueTP
{
private:
    enum {Q_SIZE = 10};
    // Node is a nested class definition
    class Node
    {
    public:
        Item item;
        Node * next;
        Node(const Item & i):item(i), next(0){ }
    };
    Node * front;       // pointer to front of Queue
    Node * rear;        // pointer to rear of Queue
    int items;          // current number of items in Queue
    const int qsize;    // maximum number of items in Queue
    QueueTP(const QueueTP & q) : qsize(0) {}
    QueueTP & operator=(const QueueTP & q) { return *this; }
public:
  QueueTP(int qs = Q_SIZE);
  ~QueueTP();
  bool isempty() const
  {
   return items == 0;
  }
  bool isfull() const
  {
   return items == qsize;
  }
  int queuecount() const
  {
   return items;
  }
  bool enqueue(const Item &item); // add item to end
  bool dequeue(Item &item);       // remove item from front
};

// QueueTP methods
template <class Item>
QueueTP<Item>::QueueTP(int qs) : qsize(qs)
{
    front = rear = 0;
    items = 0;
}

template <class Item>
QueueTP<Item>::~QueueTP()
{
    Node * temp;
    while (front != 0)      // while queue is not yet empty
    {
        temp = front;       // save address of front item
        front = front->next;// reset pointer to next item
        delete temp;        // delete former front
    }
}

// Add item to queue
template <class Item>
bool QueueTP<Item>::enqueue(const Item & item)
{
    if (isfull())
        return false;
    Node * add = new Node(item);    // create node
    if (add == NULL)
        return false;       // quit if none available
    items++;
    if (front == 0)         // if queue is empty,
        front = add;        // place item at front
    else
        rear->next = add;   // else place at rear
    rear = add;             // have rear point to new node
    return true;
}

// Place front item into item variable and remove from queue
template <class Item>
bool QueueTP<Item>::dequeue(Item & item)
{
    if (front == 0)
        return false;
    item = front->item;     // set item to first item in queue
    items--;
    Node * temp = front;    // save location of first item
    front = front->next;    // reset front to next item
    delete temp;            // delete former first item
    if (items == 0)
        rear = 0;
    return true;
}

#endif

 

 

 


///////////////////////////////////////////////////
//
//main.cpp
//
///////////////////////////////////////////////////

// nested.cpp -- using a queue that has a nested class
#include <iostream>

#include <string>
#include "queuetp.h"

int main()
{
    using std::string;
    using std::cin;
    using std::cout;
 
    QueueTP<string> cs(5);
   
    string temp;
 
    while(!cs.isfull())
    {
        cout << "Please enter your name. You will be "
   "served in the order of arrival.\n"
   "name: ";
  std::getline(cin, temp);
  cs.enqueue(temp);
    }
    cout << "The queue is full. Processing begins!\n";
 
    while (!cs.isempty())
    {
        cs.dequeue(temp);
        cout << "Now processing " << temp << "...\n";
    }
    return 0;
}

 

posted @ 2007-03-09 16:06  Edward Xie  阅读(210)  评论(0)    收藏  举报