实验一
#include<iostream>
using std::cout;
using std::endl;
using namespace std;
class Point {
public:
Point(int x0 = 0, int y0 = 0);
Point(const Point&p );
~Point() = default;
int get_x() const { return x; }
int get_y() const { return y; }
void show() const;
private: int x,y;
};
Point::Point(int x0,int y0):x{x0},y{y0}{
cout<<"constructor called."<<endl;
}
Point::Point(const Point& p): x{p.x}, y{p.y} {
cout << "copy constructor called." << endl;
}
void Point::show() const {
cout << "(" << x << ", "
<< y << ")" << endl;
}
int main() {
Point p1(4, 5);
p1.show();
Point p2 = p1;
p2.show();
Point p3 = p2;
p3.show();
cout << p3.get_x() << endl;
}

#include <iostream>
#include <iomanip>
using std::cout;
using std::endl;
class Clock {
public:
Clock(int h = 0, int m = 0, int s = 0);
Clock(const Clock& t);
~Clock() = default;
void set_time(int h, int m = 0, int s = 0);
void show_time() const;
private:
int hour, minute, second;
};
Clock::Clock(int h, int m, int s): hour{h}, minute{m}, second{s} {
cout << "constructor called" << endl;
}
Clock::Clock(const Clock& t): hour{t.hour}, minute{t.minute},
second{t.second} {
cout << "copy constructor called" << endl;
}
void Clock::set_time(int h, int m, int s) {
hour = h;
minute = m;
second = s;
}
void Clock::show_time() const {
using std::setw;
using std::setfill;
cout << setfill('0') << setw(2) << hour << ":"<< setw(2) << minute << ":"<< setw(2) << second << endl;
}
Clock reset() {
return Clock(0, 0, 0);
}
int main()
{
Clock c1(13, 1, 6);
c1.show_time();
c1 = reset();
c1.show_time();
Clock c2(c1);
c2.set_time(6);
c2.show_time();
}

#include <iostream>
class X{
public:
X();
~X();
X(int m);
X(const X& obj);
X(X&& obj) noexcept;
void show() const;
private:
int data;
};
X::X(): data{42} {
std::cout << "default constructor called.\n";
}
X::~X() {
std::cout << "destructor called.\n";
}
X::X(int m): data{m} {
std::cout << "constructor called.\n";
}
X::X(const X& obj): data{obj.data} {
std::cout << "copy constructor called.\n";
}
X::X(X&& obj) noexcept: data{obj.data} {
std::cout << "move constructor called.\n";
}
void X::show() const {
std::cout << data << std::endl;
}
int main() {
X x1;
x1.show();
X x2{2049};
x2.show();
X x3{x1};
x3.show();
X x4{ std::move(x2) };
x4.show();
}

X x1;
//默认构造函数被调用
X x2{2049};
//定义的构造函数被调用
X x3{x1};
//复制构造函数被调用
X x4{std::move(x2)};
//移动构造函数被调用
析构函数在对象作用域的末尾被调用。
应当在return 0 后x4,x3 , x2 , x1依次被销毁,析构函数依次被调用。
#include <iostream>
#include <iomanip>
class Rectangle{
public:
Rectangle();
Rectangle(double length,double width);
Rectangle(const Rectangle& x);
~Rectangle();
double len() const;
double wide() const;
double area() const;
double circumference() const;
void resize(int times);
void resize(int l_times, int w_times);
private:
double length;
double width;
};
Rectangle::Rectangle():length{2.00},width{1.00}{ };
Rectangle::~Rectangle(){ };
Rectangle::Rectangle(double length,double width):length{length},width{width}{ };
Rectangle::Rectangle(const Rectangle& x):length{x.length},width{x.width}{ };
double Rectangle::len()const{ return length; };
double Rectangle::wide()const{ return width;};
double Rectangle::area() const{ return length*width; };
double Rectangle::circumference() const{ return 2*length+2*width; };
void Rectangle::resize(int times){ length = length*times; width = width*times;};
void Rectangle::resize(int l_times, int w_times){ length = length*l_times; width = width*w_times;};
void output(const Rectangle &rect){
using namespace std;
cout<<" 矩形信息\n";
cout<<fixed<<setprecision(2);
cout<<setw(3)<<setfill(' ')<<"长:"<<rect.len()<<endl;
cout<<setw(3)<<setfill(' ')<<"宽:"<<rect.wide()<<endl;
cout<<setw(5)<<setfill(' ')<<"面积:" <<rect.area()<<endl;
cout<<setw(5)<<setfill(' ')<<"周长:"<<rect.circumference()<<endl;
}
int main(){
Rectangle rect1;
output(rect1);
Rectangle rect2(10.0,5.0);
output(rect2);
Rectangle rect3(rect1);
rect3.resize(2);
output(rect3);
rect3.resize(5,2);
output(rect3);
}


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