HarmonyOS音频渲染引擎开发实战——从零实现多波形音频生成器
HarmonyOS音频渲染引擎开发实战——从零实现多波形音频生成器
技术栈:HarmonyOS 5.0 + ArkTS + @ohos.multimedia.audio
适用场景:听力测试、手机排水、冥想助手、白噪音等音频类应用
前言
在开发听力测试、手机排水、冥想助手等音频类应用时,核心需求是生成不同频率和波形的音频信号。本文将详细介绍如何使用HarmonyOS的@ohos.multimedia.audio模块实现一个功能完整的音频引擎。
一、需求分析
我们的音频引擎需要支持:
- 多种波形:正弦波、方波、三角波、锯齿波
- 多种音频类型:纯音、白噪音、粉红噪音、扫频
- 实时控制:频率、音量、播放时长
- 震动联动:配合设备震动增强效果
二、核心原理
2.1 数字音频基础
数字音频通过采样将模拟信号转换为离散数据:
- 采样率:每秒采样次数,48000Hz表示每秒48000个采样点
- 位深度:每个采样点的精度,16位可表示-32768~32767
- 相位:波形在一个周期内的位置
2.2 波形生成公式
正弦波:sample = sin(phase)
方波:sample = sin(phase) >= 0 ? 1 : -1
三角波:sample = 4 * |t - 0.5| - 1,其中t = phase / 2π
锯齿波:sample = 2 * (phase / 2π) - 1
三、代码实现
3.1 音频引擎单例类
import audio from '@ohos.multimedia.audio';
import { BusinessError } from '@ohos.base';
export class AudioEngine {
private audioRenderer: audio.AudioRenderer | null = null;
private isPlaying: boolean = false;
private currentFrequency: number = 440;
private currentVolume: number = 0.8;
private waveformType: 'sine' | 'square' | 'triangle' | 'sawtooth' = 'sine';
private sampleRate: number = 48000;
private static instance: AudioEngine | null = null;
private constructor() {}
static getInstance(): AudioEngine {
if (!AudioEngine.instance) {
AudioEngine.instance = new AudioEngine();
}
return AudioEngine.instance;
}
async init(): Promise<void> {
const audioRendererOptions: audio.AudioRendererOptions = {
streamInfo: {
samplingRate: audio.AudioSamplingRate.SAMPLE_RATE_48000,
channels: audio.AudioChannel.CHANNEL_1,
sampleFormat: audio.AudioSampleFormat.SAMPLE_FORMAT_S16LE,
encodingType: audio.AudioEncodingType.ENCODING_TYPE_RAW
},
rendererInfo: {
content: audio.ContentType.CONTENT_TYPE_MUSIC,
usage: audio.StreamUsage.STREAM_USAGE_MEDIA,
rendererFlags: 0
}
};
try {
this.audioRenderer = await audio.createAudioRenderer(audioRendererOptions);
console.info('AudioEngine: 初始化成功');
} catch (err) {
const error = err as BusinessError;
throw new Error(`初始化失败: ${error.message}`);
}
}
}
3.2 波形生成实现
private generateToneSample(phase: number): number {
let sample: number;
switch (this.waveformType) {
case 'sine':
sample = Math.sin(phase);
break;
case 'square':
sample = Math.sin(phase) >= 0 ? 1 : -1;
break;
case 'triangle':
const t = (phase / (2 * Math.PI)) % 1;
sample = 4 * Math.abs(t - 0.5) - 1;
break;
case 'sawtooth':
const s = (phase / (2 * Math.PI)) % 1;
sample = 2 * s - 1;
break;
default:
sample = Math.sin(phase);
}
return sample * this.currentVolume;
}
3.3 噪音生成(白噪音/粉红噪音/棕色噪音)
private generateNoiseSample(pinkState: number[], brownState: number): NoiseResult {
let sample: number;
const white = Math.random() * 2 - 1;
switch (this.noiseType) {
case 'white':
sample = white;
break;
case 'pink':
// Paul Kellet's refined method
pinkState[0] = 0.99886 * pinkState[0] + white * 0.0555179;
pinkState[1] = 0.99332 * pinkState[1] + white * 0.0750759;
pinkState[2] = 0.96900 * pinkState[2] + white * 0.1538520;
sample = (pinkState[0] + pinkState[1] + pinkState[2] + white * 0.5362) * 0.11;
break;
case 'brown':
brownState = (brownState + (0.02 * white)) / 1.02;
sample = brownState * 3.5;
break;
default:
sample = white;
}
return { sample: sample * this.currentVolume, pinkState, brownState };
}
3.4 音频数据写入循环
private async writeAudioData(): Promise<void> {
const bufferSize = this.sampleRate;
let phase = 0;
while (this.isPlaying && this.audioRenderer) {
const buffer = new ArrayBuffer(bufferSize * 2);
const dataView = new DataView(buffer);
for (let i = 0; i < bufferSize; i++) {
const sample = this.generateToneSample(phase);
phase += (2 * Math.PI * this.currentFrequency) / this.sampleRate;
if (phase > 2 * Math.PI) phase -= 2 * Math.PI;
const intSample = Math.max(-32768, Math.min(32767, Math.floor(sample * 32767)));
dataView.setInt16(i * 2, intSample, true);
}
await this.audioRenderer.write(buffer);
}
}
四、实际应用场景
| 应用场景 | 音频类型 | 频率范围 | 波形 |
|---|---|---|---|
| 手机排水 | tone | 165Hz | 正弦波 |
| 听力测试 | tone | 125-8000Hz | 正弦波 |
| 冥想助手 | noise | - | 粉红噪音 |
| 专注模式 | noise | - | 白/粉红/棕色噪音 |
五、避坑指南
- 采样率选择:推荐48000Hz,兼容性最好
- 相位溢出:相位累加超过2π时要减去2π,避免数值溢出
- 资源释放:页面销毁时务必调用
release()释放音频资源 - 音量限制:音量值限制在0-1之间,避免爆音
总结
本文实现了一个功能完整的HarmonyOS音频引擎,支持多种波形和噪音类型生成。该引擎已在实际项目中应用于手机排水、听力测试、冥想助手等多个功能模块。
相关文章:
- HarmonyOS分贝检测器开发
- HarmonyOS数据持久化最佳实践
- HarmonyOS深色模式适配实战
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