贪吃蛇

//主启动类

package cn.rushangw.sanke;

import javax.swing.*;

//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setBounds(10,10,900,720);
frame.setResizable(false);//窗口大小不可变
frame.add(new GamePanel());

//正常的游戏都应该放在面板上
frame.setVisible(true);
}
}

//画笔,事件监听类
package cn.rushangw.sanke;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length; //蛇的长度
int[] snakeX = new int[600];//蛇的坐标25*25
int[] snakeY = new int[500];//蛇的坐标25*25
String fx;
//食物的坐标
int foodx;
int foody;
Random random = new Random();

int score; //成绩

//游戏当前的状态 开始 结束
boolean isStart = false; //默认是不开始

boolean isFail = false; //游戏失败的状态
//定时器 以毫秒为单位 1000ms = 1s
Timer timer = new Timer(100,this); //100毫秒执行一次!
//构造器
public GamePanel() {
this.init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this); //获得键盘监听事件
timer.start(); //游戏一开始定时器就启动
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);

score = 0;
}

//初始化方法
public void init(){
length=3;
snakeX[0]=100;snakeY[0] = 100; //脑袋的坐标
snakeX[1]=75;snakeY[1] = 100; //第一个身体的坐标
snakeX[2]=50;snakeY[2] = 100; //第二个身体的坐标
fx = "R"; //初始化方向向右
}
//绘制面板,我们游戏的东西都使用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态的面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this,g,25,11); //头部广告栏画上去
g.fillRect(25,75,850,600);

//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,50);



//画食物的坐标
Data.food.paintIcon(this,g,foodx,foody);

//把小蛇画上去
if(fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]); //蛇头初始化向右
}else if(fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]); //蛇头初始化向右
}else if(fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]); //蛇头初始化向右
}else if(fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]); //蛇头初始化向右
}

for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]); //蛇的第一个身体的坐标
}

//游戏状态
if(isStart==false){
g.setColor(Color.white);
//设置字体
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始游戏",300,300);
}
if(isFail){
g.setColor(Color.red);
//设置字体
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("失败,按下空格重新开始!",300,300);
}


}


//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
//获得键盘的按键是哪一个
int keyCode= e.getKeyCode();
if(keyCode == KeyEvent.VK_SPACE){ //如果按下的是空格键
if(isFail){
//重新开始
isFail = false;
init();
}else {
isStart=!isStart;
}
repaint();
}
//小蛇移动
if(keyCode == KeyEvent.VK_UP){
fx = "U";
}else if(keyCode == KeyEvent.VK_DOWN){
fx = "D";
}else if(keyCode == KeyEvent.VK_LEFT){
fx = "L";
}else if(keyCode == KeyEvent.VK_RIGHT){
fx = "R";
}
}

//事件监听 --需要通过固定的时间来刷新,1s 10次
@Override
public void actionPerformed(ActionEvent e) {
if(isStart && isFail==false){ //如果游戏是开始状态
//吃食物
if(snakeX[0] == foodx && snakeY[0] == foody){
length++; //长度加+1
score+=10; //分数加10
//再次生成随机食物
foodx = 25 + 25*random.nextInt(34);
foody = 25 + 25*random.nextInt(24);
}
//右移
for (int i = length-1; i > 0 ; i--) { //后一节移动到前一节的位置
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
//走向
if(fx.equals("R")){
snakeX[0] = snakeX[0]+25;
if(snakeX[0] > 850){snakeX[0] = 25;}//边界判断
}
if(fx.equals("L")){
snakeX[0] = snakeX[0] - 25;
if(snakeX[0] < 25){snakeX[0] = 850;}//边界判断
}
if(fx.equals("U")){
snakeY[0] = snakeY[0] - 25;
if(snakeY[0] < 75){snakeY[0] = 650;}//边界判断
}
if(fx.equals("D")){
snakeY[0] = snakeY[0] + 25;
if(snakeY[0] > 650){snakeY[0] = 75;}//边界判断
}
//失败判定,撞到自己就算失败
for (int i = 1; i < length ; i++) {
if(snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
isFail = true;
}
}
repaint(); //重画页面
}
timer.start();//定时器开启
}



@Override
public void keyReleased(KeyEvent e) {

}

@Override
public void keyTyped(KeyEvent e) {

}


}

//资源图片类
package cn.rushangw.sanke;

import com.sun.org.apache.xpath.internal.res.XPATHErrorResources_pt_BR;

import javax.swing.*;
import java.net.URL;

//数据中心
public class Data {

public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);

public static URL upURL = Data.class.getResource("statics/up.png");
public static URL downURL = Data.class.getResource("statics/down.png");
public static URL leftURL = Data.class.getResource("statics/left.png");
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);

public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);

public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);

}

posted @ 2021-05-31 09:59  逆骨111  阅读(33)  评论(0)    收藏  举报