随笔分类 -  Unity3D

摘要:using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; 阅读全文
posted @ 2020-03-05 17:00 nick_JD 阅读(111) 评论(0) 推荐(0)
摘要:说明:为了实现场景A->大场景B,可以让场景A->等待场景C->大场景B 知识点:AsyncOperation;AsyncOperation.allowSceneActivation;SceneManager.LoadSceneAsync("sceneName"); 操作: 1.定义个全局变量 st 阅读全文
posted @ 2020-03-05 16:25 nick_JD 阅读(708) 评论(1) 推荐(0)
摘要:using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngi 阅读全文
posted @ 2020-03-05 15:29 nick_JD 阅读(1076) 评论(0) 推荐(1)