随笔分类 - Unity3D
摘要:using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml;
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摘要:说明:为了实现场景A->大场景B,可以让场景A->等待场景C->大场景B 知识点:AsyncOperation;AsyncOperation.allowSceneActivation;SceneManager.LoadSceneAsync("sceneName"); 操作: 1.定义个全局变量 st
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摘要:using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngi
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