//类的定义
#ifndef __NOTIFICATIONCENTERTEST_H__
#define __NOTIFICATIONCENTERTEST_H__
#include "cocos2d.h"
class NotificationCenterTest : public cocos2d::CCLayer
{
public:
NotificationCenterTest();
void toExtensionsMainLayer(cocos2d::CCObject* sender);
void toggleSwitch(cocos2d::CCObject *sender);
void connectToSwitch(cocos2d::CCObject *sender);
private:
bool m_bShowImage;
};
void runNotificationCenterTest();
#endif /* __NOTIFICATIONCENTERTEST_H__ */
//将当前层替换成活动层
void runNotificationCenterTest()
{
CCScene* pScene = CCScene::create();
NotificationCenterTest* pLayer = new NotificationCenterTest();
pScene->addChild(pLayer);
CCDirector::sharedDirector()->replaceScene(pScene);
pLayer->release();
}
//继承精灵类,写一个符合需求的精灵类
class Light : public CCSprite
{
public:
Light();
~Light();
//静态方法,初始化精灵
static Light* lightWithFile(const char* name);
//设置开还是关
void setIsConnectToSwitch(bool bConnectToSwitch);
//改变obj的状态
void switchStateChanged(CCObject* obj);
//改变图片的亮度
void updateLightState();
private:
//是否是连接状态
bool m_bConnected;
//是否是开启状态
static bool s_bSwitchOn;
};
//析构的时候要释放掉,否则会造成内存泄露
Light::~Light()
{
CCNotificationCenter::sharedNotificationCenter()->removeObserver(this, MSG_SWITCH_STATE);
}
//参数是图片名
Light* Light::lightWithFile(const char* name)
{
Light* pLight = new Light();
pLight->initWithFile(name);
pLight->autorelease();
return pLight;
}
NotificationCenterTest::NotificationCenterTest()
: m_bShowImage(false)
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
//创建返回按钮
CCMenuItemFont* pBackItem = CCMenuItemFont::create("Back", this,
menu_selector(NotificationCenterTest::toExtensionsMainLayer));
pBackItem->setPosition(ccp(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25));
CCMenu* pBackMenu = CCMenu::create(pBackItem, NULL);
pBackMenu->setPosition( CCPointZero );
addChild(pBackMenu);
//创建总体开关按钮
CCLabelTTF *label1 = CCLabelTTF::create("switch off", "Marker Felt", 26);
CCLabelTTF *label2 = CCLabelTTF::create("switch on", "Marker Felt", 26);
CCMenuItemLabel *item1 = CCMenuItemLabel::create(label1);
CCMenuItemLabel *item2 = CCMenuItemLabel::create(label2);
CCMenuItemToggle *item = CCMenuItemToggle::createWithTarget(this, menu_selector(NotificationCenterTest::toggleSwitch), item1, item2, NULL);
// turn on
item->setSelectedIndex(1);//默认选中的是第二个按钮选项
CCMenu *menu = CCMenu::create(item, NULL);
menu->setPosition(ccp(s.width/2+100, s.height/2));
addChild(menu);
CCMenu *menuConnect = CCMenu::create();
menuConnect->setPosition(CCPointZero);
addChild(menuConnect);
//创建三个按钮
for (int i = 1; i <= 3; i++)
{
//创建精灵
Light* light = Light::lightWithFile("Images/Pea.png");
light->setTag(kTagLight+i);
light->setPosition(ccp(100, s.height/4*i));
addChild(light);
//创建按钮点击的切换选项
CCLabelTTF *label1 = CCLabelTTF::create("not connected", "Marker Felt", 26);
CCLabelTTF *label2 = CCLabelTTF::create("connected", "Marker Felt", 26);
CCMenuItemLabel *item1 = CCMenuItemLabel::create(label1);
CCMenuItemLabel *item2 = CCMenuItemLabel::create(label2);
CCMenuItemToggle *item = CCMenuItemToggle::createWithTarget(this, menu_selector(NotificationCenterTest::connectToSwitch), item1, item2, NULL);
item->setTag(kTagConnect+i);
item->setPosition(ccp(light->getPosition().x, light->getPosition().y+50));
//加到菜单
menuConnect->addChild(item, 0);
if (i == 2)
{
//最后一个菜单项默认是显示第二种
item->setSelectedIndex(1);
}
bool bConnected = item->getSelectedIndex() == 1 ? true : false;
//为真的话,就监听消息,否则释放消息
light->setIsConnectToSwitch(bConnected);
}
//发送MSG_SWITCH_STATE消息
CCNotificationCenter::sharedNotificationCenter()->postNotification(MSG_SWITCH_STATE, (CCObject*)item->getSelectedIndex());
}
void Light::setIsConnectToSwitch(bool bConnectToSwitch)
{
m_bConnected = bConnectToSwitch;
if (m_bConnected)
{
//设置MSG_SWITCH_STATE的监听
CCNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(Light::switchStateChanged), MSG_SWITCH_STATE, NULL);
}
else
{
CCNotificationCenter::sharedNotificationCenter()->removeObserver(this, MSG_SWITCH_STATE);
}
updateLightState();
}
//监听接收到消息时所触发的函数
void Light::switchStateChanged(CCObject* obj)
{
//判断参数是否为空,空就为false,否则为true
s_bSwitchOn = obj == 0x00 ? false : true;
//改变精灵的状体
updateLightState();
}
//改变精灵的状体
void Light::updateLightState()
{
//如果开关的开着的,按钮也是出于连接状体,则设置透明度为255,值越大
//透明度越低,图像越明显
if (s_bSwitchOn && m_bConnected)
{
//this指向的是个精灵类,所以这里是直接对精灵进行操作的
this->setOpacity(255);
}
else
{
this->setOpacity(50);
}
}
//返回主菜单
void NotificationCenterTest::toExtensionsMainLayer(cocos2d::CCObject* sender)
{
ExtensionsTestScene* pScene = new ExtensionsTestScene();
pScene->runThisTest();
pScene->release();
}
//点击是否连接按钮
void NotificationCenterTest::toggleSwitch(CCObject *sender)
{
CCMenuItemToggle* item = (CCMenuItemToggle*)sender;
//获取当前按钮的选择项
int index = item->getSelectedIndex();
//发送MSG_SWITCH_STATE消息,并将index传递过去
CCNotificationCenter::sharedNotificationCenter()->postNotification(MSG_SWITCH_STATE, (CCObject*)index);
}