#ifndef _DRAW_PRIMITIVES_TEST_H_
#define _DRAW_PRIMITIVES_TEST_H_
////----#include "cocos2d.h"
#include "../testBasic.h"
class DrawPrimitivesTest : public CCLayer
{
public:
DrawPrimitivesTest();
virtual void draw();//必须重写这个函数,画图要在这函数中画
};
class DrawPrimitivesTestScene : public TestScene
{
public:
virtual void runThisTest();
};
#endif
void DrawPrimitivesTest::draw()
{
CHECK_GL_ERROR_DEBUG();
// draw a simple line
// The default state is:
// Line Width: 1
// color: 255,255,255,255 (white, non-transparent)
// Anti-Aliased
// glEnable(GL_LINE_SMOOTH);
ccDrawLine( VisibleRect::leftBottom(), VisibleRect::rightTop() );//画线
CHECK_GL_ERROR_DEBUG();
// line: color, width, aliased
// glLineWidth > 1 and GL_LINE_SMOOTH are not compatible
// GL_SMOOTH_LINE_WIDTH_RANGE = (1,1) on iPhone
// glDisable(GL_LINE_SMOOTH);
glLineWidth( 5.0f );//设置线宽
ccDrawColor4B(255,0,0,255);//设置线的颜色
ccDrawLine( VisibleRect::leftTop(), VisibleRect::rightBottom() );
CHECK_GL_ERROR_DEBUG();
// TIP:
// If you are going to use always the same color or width, you don't
// need to call it before every draw
//
// Remember: OpenGL is a state-machine.
// draw big point in the center
ccPointSize(64);//设置点的大小
ccDrawColor4B(0,0,255,128);
ccDrawPoint( VisibleRect::center() );//画点
CHECK_GL_ERROR_DEBUG();
// draw 4 small points
CCPoint points[] = { ccp(60,60), ccp(70,70), ccp(60,70), ccp(70,60) };
ccPointSize(4);
ccDrawColor4B(0,255,255,255);
ccDrawPoints( points, 4);//画4个点
CHECK_GL_ERROR_DEBUG();
// draw a green circle with 10 segments
glLineWidth(16);
ccDrawColor4B(0, 255, 0, 255);
ccDrawCircle( VisibleRect::center(), 100, 0, 10, false);//画圆
CHECK_GL_ERROR_DEBUG();
// draw a green circle with 50 segments with line to center
glLineWidth(2);
ccDrawColor4B(0, 255, 255, 255);
ccDrawCircle( VisibleRect::center(), 50, CC_DEGREES_TO_RADIANS(90), 50, true);//第一个参数:圆点,第二个参数:半径,第三个参数:角度,第四个参数:,第五个参数:是否填充
CHECK_GL_ERROR_DEBUG();
// open yellow poly
ccDrawColor4B(255, 255, 0, 255);
glLineWidth(10);
CCPoint vertices[] = { ccp(0,0), ccp(50,50), ccp(100,50), ccp(100,100), ccp(50,100) };
ccDrawPoly( vertices, 5, false);//画线段,false表示不封闭
CHECK_GL_ERROR_DEBUG();
// filled poly
glLineWidth(1);
CCPoint filledVertices[] = { ccp(0,120), ccp(50,120), ccp(50,170), ccp(25,200), ccp(0,170) };
ccDrawSolidPoly(filledVertices, 5, ccc4f(0.5f, 0.5f, 1, 1 ) );//对点集所围成的范围填充相应颜色
// closed purble poly
ccDrawColor4B(255, 0, 255, 255);
glLineWidth(2);
CCPoint vertices2[] = { ccp(30,130), ccp(30,230), ccp(50,200) };
ccDrawPoly( vertices2, 3, true);//画线段,并且收尾两点要封闭
CHECK_GL_ERROR_DEBUG();
// draw quad bezier path
ccDrawQuadBezier(VisibleRect::leftTop(), VisibleRect::center(), VisibleRect::rightTop(), 50);//画贝塞尔曲线
CHECK_GL_ERROR_DEBUG();
// draw cubic bezier path
ccDrawCubicBezier(VisibleRect::center(), ccp(VisibleRect::center().x+30,VisibleRect::center().y+50), ccp(VisibleRect::center().x+60,VisibleRect::center().y-50),VisibleRect::right(),100);
CHECK_GL_ERROR_DEBUG();
//draw a solid polygon
CCPoint vertices3[] = {ccp(60,160), ccp(70,190), ccp(100,190), ccp(90,160)};
ccDrawSolidPoly( vertices3, 4, ccc4f(1,1,0,1) );//4条线段,并填充相应颜色
// restore original values
glLineWidth(1);
ccDrawColor4B(255,255,255,255);
ccPointSize(1);
CHECK_GL_ERROR_DEBUG();
}