摘要: HumanBone[] humanBones = animator.avatar.humanDescription.human; Debug.Log("骨骼数" + humanBones.Length); for (int i = 0; i < humanBones.Length; i++) { D 阅读全文
posted @ 2020-08-10 14:36 00000000O 阅读(647) 评论(0) 推荐(0)