Unity3D研究院之拓展系统自带组件的Inspector视图
转自 http://www.xuanyusong.com/archives/3455
using UnityEngine;
using System.Collections;
using UnityEditor;
public class CameraExtension : Editor {
public override void OnInspectorGUI(){
base.DrawDefaultInspector();
if(GUILayout.Button("雨松MOMO")){
}
}
}
[CanEditMultipleObjects()]
[CustomEditor(typeof(Camera), true)]
public class CustomExtension : CameraExtension
{
}
如下图所示,可以在系统摄像机组件上添加一个按钮,这样就可以单独来处理逻辑了。


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