备份一个简易队列写法
定义
typedef struct {
uint8_t data[14];
} can_frame_t;
typedef struct {
can_frame_t frames[CAN_FRAME_QUEUE_SIZE];
volatile uint8_t head;
volatile uint8_t tail;
volatile uint8_t count;
} can_frame_queue_t;
can_frame_queue_t g_can1_frame_queue = {0};
队列满
static inline bool queue_is_full(can_frame_queue_t *queue) {
return queue->count >= CAN_FRAME_QUEUE_SIZE;
}
队列空
static inline bool queue_is_empty(can_frame_queue_t *queue) {
return queue->count == 0;
}
入队
static bool enqueue_frame(can_frame_queue_t *queue, const uint8_t *frame_data) {
if (queue_is_full(queue)) {
return false;
}
memcpy(queue->frames[queue->head].data, frame_data, 14);
queue->head = (queue->head + 1) % CAN_FRAME_QUEUE_SIZE;
queue->count++;
return true;
}
出队
static bool dequeue_frame(can_frame_queue_t *queue, uint8_t *frame_data) {
if (queue_is_empty(queue)) {
return false;
}
memcpy(frame_data, queue->frames[queue->tail].data, 14);
queue->tail = (queue->tail + 1) % CAN_FRAME_QUEUE_SIZE;
queue->count--;
return true;
}