Unreal Engine 4

Speed Level Design - Overgrown Ruins - Unreal Engine 4

https://www.youtube.com/watch?v=-HFnR43ms1k

 

1. Shift+F1 :  控制teamviewer

2. https://docs.unrealengine.com/en-us/Engine/UI/LevelEditor/Viewports/ViewportControls   (Learn  LMB, RMB, 各种控制)

3.中文版文档: https://api.unrealengine.com/CHN/Engine/UI/LevelEditor/Viewports/ViewportControls/index.html

4 Useful link:

https://docs.unrealengine.com/en-us/GettingStarted/Terminology

https://docs.unrealengine.com/en-US/GettingStarted/HowTo

 https://blog.csdn.net/huangzhipeng/article/details/51445285     (concept)

https://www.youtube.com/watch?v=jMBlz0o5wNk   (make a CAN)

https://blog.csdn.net/LinZhonglong/article/details/78436920

https://answers.unrealengine.com/questions/553136/how-do-i-download-an-older-version-of-ue-instead-o.html   (install an old version of UE4)

 

5. How to copy a blueprint?

     1) make sure you and other guy are using the same version of UE4. For example, 4.18.3

     2) if you just gonna to copy one blueprint from you one project to your another project.  It is easy.   Just right click "Content" in "Content Browser" panel, then "migrate", select what you want to 

         copy. 

     3) If you want to copy the blueprint to another guy,  copy the *uasset files under your current Content folder,  to other guy's  project's Content folder.

      4)  link:   https://answers.unrealengine.com/questions/265023/unknown-extension-uasset.html

                     https://answers.unrealengine.com/questions/79801/exporting-blueprint.html   

                     https://docs.unrealengine.com/en-us/Engine/Content/Browser/UserGuide/Migrate

                     https://wiki.unrealengine.com/Migrate_content_between_projects

 

 

 

Unreal Engine
=============

Welcome to the Unreal Engine source code!

From this repository you can build the Unreal Editor for Windows and Mac, compile Unreal Engine games for Android, iOS, Playstation 4, Xbox One, HTML5 and Linux,
and build tools like Unreal Lightmass and Unreal Frontend. Modify them in any way you can imagine, and share your changes with others!

We have a heap of documentation available for the engine on the web. If you're looking for the answer to something, you may want to start here:

* [Unreal Engine Programming Guide](https://docs.unrealengine.com/latest/INT/Programming/index.html)
* [Unreal Engine API Reference](https://docs.unrealengine.com/latest/INT/API/index.html)
* [Engine source and GitHub on the Unreal Engine forums](https://forums.unrealengine.com/forumdisplay.php?1-Development-Discussion)

If you need more, just ask! A lot of Epic developers hang out on the [forums](https://forums.unrealengine.com/) or [AnswerHub](https://answers.unrealengine.com/),
and we're proud to be part of a well-meaning, friendly and welcoming community of thousands.

 

 

 

https://docs.unrealengine.com/en-US/Engine/Blueprints/UserGuide/Types/ClassBlueprint

Blueprint Class

 

Blueprint Class, often shortened as Blueprint, is an asset that allows content creators to easily add functionality on top of existing gameplay classes. Blueprints are created inside of Unreal Editor visually, instead of by typing code, and saved as assets in a content package. These essentially define a new class or type of Actor which can then be placed into maps as instances that behave like any other type of Actor.

 

Parent Classes

There are several different types of Blueprints that you can create, however before doing so you will need to specify the Parent Class in which the Blueprint will be based. Selecting a Parent Class allows you to inherit properties from the Parent to use in the Blueprint you are creating.

Below are the most common Parent Classes used when creating a new Blueprint:

 

Class Type

Description

Actor

An Actor is an object that can be placed or spawned in the world.

Pawn

A Pawn is an Actor that can be "possessed" and receive input from a Controller.

Character

A Character is a Pawn that includes the ability to walk, run, jump, and more.

PlayerController

A Player Controller is an Actor responsible for controlling a Pawn used by the player.

Game Mode

A Game Mode defines the game being played, its rules, scoring, and other faces of the game type.

posted on 2018-09-20 11:22  cdekelon  阅读(325)  评论(0)    收藏  举报

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