uniapp 飞入购物车的商品
uniapp 飞入购物车的商品的小组件,获取购物车的具体位置X轴Y轴,再获取商品图片,进行飞入。

点击查看代码
<template>
<view class="container" style="height: 0rpx;">
<!-- 加入购物车的小球 -->
<view class="good_box" v-if="!hide_good_box" :style="'left:'+bus_x+'px;top:'+bus_y+'px;'">
<image :src="goods_img"></image>
</view>
</view>
</template>
<script>
import $flyInData from '@/components/common/common-fly-in-cart/common-fly-in-cart.js'
import {
mapState
} from "vuex";
export default {
data() {
return {
count: 0,
hide_good_box: true,
finger: [],
busPos: [],
bus_x: 0,
bus_y: 0,
timer:""
}
},
props: {
cartx: { //购物车X坐标 在屏幕中的比例 值 0-1 之间
type: String,
default: '0'
},
carty: { //购物车y坐标 在屏幕中的比例 值 0-1 之间
type: String,
default: '0'
},
},
created: function() {
/** 计算购物车的坐标 **/
var that = this;
uni.getSystemInfo({
success: function(res) {
let ww = res.windowWidth; //取窗口宽度
let hh = res.windowHeight; //取窗口高度
//此处可能需要根据设备不同 条件编译一下 偏移值
let devx = 1; //x偏移值
let devy = 1; //y偏移值
// #ifdef APP-PLUS
devx = 1;
devy = 0.93;
// #endif
// #ifdef MP-WEIXIN
devx = 1;
devy = 0.88;
// #endif
// #ifdef H5
devx = 1;
devy = 0.88;
// #endif
that.busPos['x'] = ww * that.cartx * devx; //根据屏幕大小*cartx购物车X坐标比例 计算购物车实际x坐标
that.busPos['y'] = hh * that.carty * devy; //根据屏幕大小*carty购物车y坐标比例 计算购物车实际y坐标
}
})
that.count = 0;
},
computed: {
...mapState({
e: state => state.cart.e,
goods_img: state => state.cart.goods_img
}),
},
methods: {
touchOnGoods: function() {
console.log(this.e);
// 如果good_box正在运动
if (!this.hide_good_box) return;
var topPoint = [];
this.finger['x'] = this.e.touches["0"].clientX - 13; //取点击位置 x坐标
this.finger['y'] = this.e.touches["0"].clientY - 10; //取点击位置 y坐标 -10是因为点击位置有些偏移,此数值可根据实际情况自由设置
if (this.finger['y'] < this.busPos['y']) {
topPoint['y'] = this.finger['y'] - 150;
} else {
topPoint['y'] = this.busPos['y'] - 150;
}
topPoint['x'] = Math.abs(this.finger['x'] - this.busPos['x']) / 2;
/** this.finger['x']是点击位置X坐标 this.busPos['x']是购物车X坐标***/
if (this.finger['x'] > this.busPos['x']) {
/* 当点击位置X坐标>购物车X坐标 时 执行 左抛物线 **/
topPoint['x'] = (this.finger['x'] - this.busPos['x']) / 2 + this.busPos['x'];
/* 贝塞尔算法 创建从购物车到点击位置的 抛物线 抛物线本身并不分左右*/
this.linePos = $flyInData.bezier([this.busPos, topPoint, this.finger], 30);
console.log(this.linePos);
this.startAnimationLeft(); //逆时针执行抛物线 就形成了 左抛物线
} else {
/* 当点击位置X坐标<购物车X坐标 时 执行 右抛物线 **/
topPoint['x'] = (this.busPos['x'] - this.finger['x']) / 2 + this.finger['x'];
/* 贝塞尔算法 创建从点击位置到购物车的 抛物线 抛物线本身并不分左右*/
this.linePos = $flyInData.bezier([this.finger, topPoint, this.busPos], 30);
this.startAnimationRight(); //顺时针执行抛物线 就形成了 右抛物线
}
},
/* 向右抛物线 根据抛弧线数据 定时器修改good_box style left 和 top 的值来实现动画效果 */
startAnimationRight: function() {
var index = 0,
that = this,
bezier_points = that.linePos['bezier_points']; //取抛弧线数据
that.bus_x = that.finger['x']
that.bus_y = that.finger['y']
that.hide_good_box = false
that.timer = setInterval(function() {
index++;
that.bus_x = bezier_points[index]['x']
that.bus_y = bezier_points[index]['y']
if (index >= 28) {
clearInterval(that.timer);
that.hide_good_box = true,
that.hideCount = false,
that.count = that.count += 1
}
}, 20); // 控制动画运动的时间
},
/* 向左抛物线 */
startAnimationLeft: function() {
var index = 0,
that = this,
bezier_points = that.linePos['bezier_points'];
that.bus_x = that.finger['x']
that.bus_y = that.finger['y']
that.hide_good_box = false
var len = bezier_points.length;
index = len;
that.timer = setInterval(async function() {
index--;
that.bus_x = bezier_points[index]['x']
that.bus_y = bezier_points[index]['y']
if (index < 1) {
clearInterval(that.timer);
that.hide_good_box = true,
that.hideCount = false,
that.count = that.count += 1
}
}, 20); // 控制动画运动的时间
}
}
}
</script>
<style lang="scss">
.container {
.good_box {
width: 80rpx; //设置加入购物车图片宽度
height: 80rpx; //设置加入购物车图片高度
position: fixed;
border-radius: 50%;
overflow: hidden;
left: 50%;
top: 50%;
z-index: +99999;
}
.good_box image {
display: block;
width: 100%;
height: 100%;
}
}
</style>
引入common-fly-in-cart.js如下:
点击查看代码
// 贝塞尔算法
function bezier(pots, amount) {
var pot;
var lines;
var ret = [];
var points;
for (var i = 0; i <= amount; i++) {
points = pots.slice(0);
lines = [];
while (pot = points.shift()) {
if (points.length) {
lines.push(pointLine([pot, points[0]], i / amount));
} else if (lines.length > 1) {
points = lines;
lines = [];
} else {
break;
}
}
ret.push(lines[0]);
}
return {
'bezier_points': ret
};
}
function pointLine(points, rate) {
var pointA, pointB, pointDistance, xDistance, yDistance, tan, radian, tmpPointDistance;
var ret = [];
pointA = points[0]; //点击
pointB = points[1]; //中间
xDistance = pointB.x - pointA.x;
yDistance = pointB.y - pointA.y;
pointDistance = Math.pow(Math.pow(xDistance, 2) + Math.pow(yDistance, 2), 1 / 2);
tan = yDistance / xDistance;
radian = Math.atan(tan);
tmpPointDistance = pointDistance * rate;
ret = {
x: pointA.x + tmpPointDistance * Math.cos(radian),
y: pointA.y + tmpPointDistance * Math.sin(radian)
};
return ret;
}
export default {
bezier
}
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