鼠标拖拽
两点间距离求出速度
运动终止条件
弹性运动:距离足够近 并且速度足够小
碰撞运动:距离足够近 并且速度足够小
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>无标题文档</title>
<style>
body{margin:0;padding:0;}
div{width:100px;height:100px;background:red;position:absolute;left:0;top:30px;}
</style>
<script>
var ispeedX = 0;
var ispeedY = 0;
window.onload = function(){
var oBtn = document.getElementsByTagName('input')[0];
var oDiv = document.getElementsByTagName('div')[0];
oBtn.onclick = function(){
elasticStartMove(oDiv);
};
var lastX = 0; /*拖的快就快碰撞,拖的慢就慢碰撞*/
var lastY = 0;
oDiv.onmousedown = function(ev){
var ev = ev || event;
var disX = ev.clientX-this.offsetLeft;
var disY = ev.clientY-this.offsetTop;
document.onmouseover = function(ev){
var oEvent = ev || event;
var l = oEvent.clientX-disX;
var t = oEvent.clientY-disY;
ispeedX = l-lastX;
ispeedY = t-lastY;
lastX = l;
lastY = t;
oDiv.style.left = l+'px';
oDiv.style.top = t+'px';
};
document.onmouseup = function(){
document.onmouseover = document.onmouseup = null;
elasticStartMove(oDiv);
};
};
};
function elasticStartMove(obj){
clearInterval(obj.timer);
obj.timer = setInterval(function(){
ispeedY += 3; /*受重力因素,越来越快,加上重力摩擦会变得越来越小*/
var t = obj.offsetTop+ispeedY;
var l= obj.offsetLeft+ispeedX;
// alert("obj.offsetTop:"+obj.offsetTop+"ispeedY:"+ispeedY+"t:"+t);
if(t >= document.documentElement.clientHeight - obj.offsetHeight){
ispeedY *= -0.8;/*重力因素,让速度越来越小,高度不会变*/
ispeedX *= 0.8;
t = document.documentElement.clientHeight - obj.offsetHeight;
}else if(t<=0){
ispeedY *= -0.8;
t = 0;
}
if(l >= document.documentElement.clientWidth - obj.offsetWidth){
ispeedX *= -0.8;
l = document.documentElement.clientWidth - obj.offsetWidth; //避免超出范围碰撞,出现滚动条
}else if(l<=0){
ispeedX *= -0.8;
l = 0
}
/*如果isped为小数,会往回跑,300.3-300 299.5->299*/
if(Math.abs(ispeedX) <1){
ispeedX = 0;
}
if(Math.abs(ispeedY) <1){
ispeedY = 0;
}
if(ispeedX ==0 && ispeedY == 0 && t == document.documentElement.clientHeight - obj.offsetHeight ){
clearInterval(obj.timer);
}else{
obj.style.top = t+'px';
obj.style.left = l+'px';
}
},30);
}
</script>
</head>
<body>
<input type='button' value='开始运动'/>
<div></div>
</body>
</html>