package
{
import away3d.cameras.lenses.*;
import away3d.containers.*;
import away3d.entities.*;
import away3d.materials.*;
import away3d.materials.methods.*;
import away3d.primitives.*;
import away3d.textures.*;
import away3d.utils.*;
import flash.display.*;
import flash.events.*;
import flash.geom.Vector3D;
[SWF(backgroundColor="#000000", frameRate="60", quality="LOW")]
public class Basic_SkyBox extends Sprite
{
// 指定当前的材质信息
[Embed(source="../embeds/skybox/snow_positive_x.jpg")]
private var EnvPosX:Class;
[Embed(source="../embeds/skybox/snow_positive_y.jpg")]
private var EnvPosY:Class;
[Embed(source="../embeds/skybox/snow_positive_z.jpg")]
private var EnvPosZ:Class;
[Embed(source="../embeds/skybox/snow_negative_x.jpg")]
private var EnvNegX:Class;
[Embed(source="../embeds/skybox/snow_negative_y.jpg")]
private var EnvNegY:Class;
[Embed(source="../embeds/skybox/snow_negative_z.jpg")]
private var EnvNegZ:Class;
//定义三维场景
private var _view:View3D;
//指定skybox对象
private var _skyBox:SkyBox;
private var _torus:Mesh;
/**
* 构造函数
*/
public function Basic_SkyBox()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
//指定当前的视图
_view = new View3D();
addChild(_view);
//指定当前的摄像机信息
_view.camera.z = -600;
_view.camera.y = 0;
_view.camera.lookAt(new Vector3D());
_view.camera.lens = new PerspectiveLens(90);
//指定一个基本材质
var cubeTexture:BitmapCubeTexture = new BitmapCubeTexture(Cast.bitmapData(EnvPosX), Cast.bitmapData(EnvNegX), Cast.bitmapData(EnvPosY), Cast.bitmapData(EnvNegY), Cast.bitmapData(EnvPosZ), Cast.bitmapData(EnvNegZ));
//指定颜色材质
var material:ColorMaterial = new ColorMaterial(0xFFFFFF, 1);
material.specular = 0.5;
material.ambient = 0.25;
material.ambientColor = 0x111199;
material.ambient = 1;
material.addMethod(new EnvMapMethod(cubeTexture, 1));
//设置当前的材质信息
_torus = new Mesh(new TorusGeometry(150, 60, 40, 20), material);
_view.scene.addChild(_torus);
//指定天空的材质信息
_skyBox = new SkyBox(cubeTexture);
_view.scene.addChild(_skyBox);
//添加循环
addEventListener(Event.ENTER_FRAME, _onEnterFrame);
stage.addEventListener(Event.RESIZE, onResize);
onResize();
}
/**
* 帧动画
*/
private function _onEnterFrame(e:Event):void
{
_torus.rotationX += 2;
_torus.rotationY += 1;
_view.camera.position = new Vector3D();
_view.camera.rotationY += 0.5*(stage.mouseX-stage.stageWidth/2)/800;
_view.camera.moveBackward(600);
_view.render();
}
/**
* 舞台的尺寸改变事件
*/
private function onResize(event:Event = null):void
{
_view.width = stage.stageWidth;
_view.height = stage.stageHeight;
}
}
}
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