package
{
import away3d.containers.*;
import away3d.entities.*;
import away3d.materials.*;
import away3d.primitives.*;
import away3d.utils.*;
import flash.display.*;
import flash.events.*;
import flash.geom.Vector3D;
[SWF(backgroundColor="#000000", frameRate="60", quality="LOW")]
public class Basic_View extends Sprite
{
//一个平面材质
[Embed(source="/../embeds/floor_diffuse.jpg")]
public static var FloorDiffuse:Class;
//创建三维视图
private var _view:View3D;
//创建一个平板
private var _plane:Mesh;
/**
* 构造函数
*/
public function Basic_View()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
//创建三维视图
_view = new View3D();
addChild(_view);
//设定当前的相机信息
_view.camera.z = -600;
_view.camera.y = 500;
_view.camera.lookAt(new Vector3D());
//设置平面,并且给定材质
_plane = new Mesh(new PlaneGeometry(700, 700), new TextureMaterial(Cast.bitmapTexture(FloorDiffuse)));
_view.scene.addChild(_plane);
//添加zhen动画
addEventListener(Event.ENTER_FRAME, _onEnterFrame);
stage.addEventListener(Event.RESIZE, onResize);
onResize();
}
/**
* 循环渲染
*/
private function _onEnterFrame(e:Event):void
{
_plane.rotationY += 1;
_view.render();
}
/**
* 当前的尺寸改变事件
*/
private function onResize(event:Event = null):void
{
_view.width = stage.stageWidth;
_view.height = stage.stageHeight;
}
}
}
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