转自 www.chinacs.net 2004-08-10 中文C#技术站
//窗体,调用
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Threading;
namespace MazeDemo


{

/**//// <summary>
/// Form1 的摘要说明。
/// </summary>
public class Form1 : System.Windows.Forms.Form

{
private System.Windows.Forms.Button button1;

/**//// <summary>
/// 必需的设计器变量。
/// </summary>
///
private CMaze mymaze;
private System.Windows.Forms.Button button2; private System.Windows.Forms.Button btnAbout; private System.Windows.Forms.Button btnRun; private System.Windows.Forms.Button btnReset; private System.Windows.Forms.Panel panel1; private System.Windows.Forms.Label label1; private System.Windows.Forms.Label label2; private System.Windows.Forms.Label label3; private System.Windows.Forms.Label label4; private System.Windows.Forms.Label label5; private System.Windows.Forms.Label label6; private System.Windows.Forms.Label label7; private System.Windows.Forms.Label label8; private System.Windows.Forms.Button button3; private System.ComponentModel.IContainer components=null;
public Form1()


{
//
// Windows 窗体设计器支持所必需的
//
InitializeComponent();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//

bool[,] _mg=new bool[,]
{
{true,false,false,true,false,false,false},
{true,true,true,true,true,true,true},
{false,false,true,false,true,false,true},
{false,false,true,false,true,false,false},
{false,true,true,false,true,false,false},
{true,true,false,false,true,true,false},
{false,false,false,false,false,true,true} };
mymaze=new CMaze(_mg,new Point(0,0),new Point(6,6));
}

/**//// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )


{
if( disposing )


{
if (components != null)


{ components.Dispose(); }
}
base.Dispose( disposing );
}

Windows 窗体设计器生成的代码#region Windows 窗体设计器生成的代码

/**//// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()


{
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.btnAbout = new System.Windows.Forms.Button();
this.btnRun = new System.Windows.Forms.Button();
this.btnReset = new System.Windows.Forms.Button();
this.panel1 = new System.Windows.Forms.Panel();
this.label8 = new System.Windows.Forms.Label();
this.label7 = new System.Windows.Forms.Label();
this.label6 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.button3 = new System.Windows.Forms.Button();
this.panel1.SuspendLayout(); this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(360, 288); this.button1.Name = "button1"; this.button1.TabIndex = 0;
this.button1.Text = "Info"; this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(360, 192); this.button2.Name = "button2"; this.button2.TabIndex = 1;
this.button2.Text = "Step"; this.button2.Click += new System.EventHandler(this.button2_Click);
//
// btnAbout
//
this.btnAbout.Location = new System.Drawing.Point(360, 320); this.btnAbout.Name = "btnAbout"; this.btnAbout.TabIndex = 2; this.btnAbout.Text = "About"; this.btnAbout.Click += new System.EventHandler(this.btnAbout_Click);
//
// btnRun
//
this.btnRun.Location = new System.Drawing.Point(360, 160);
this.btnRun.Name = "btnRun"; this.btnRun.TabIndex = 3;
this.btnRun.Text = "Run";
this.btnRun.Click += new System.EventHandler(this.btnRun_Click);
//
// btnReset
//
this.btnReset.Location = new System.Drawing.Point(360, 256); this.btnReset.Name = "btnReset"; this.btnReset.TabIndex = 4; this.btnReset.Text = "Reset"; this.btnReset.Click += new System.EventHandler(this.btnReset_Click);
//
// panel1
//
this.panel1.Controls.Add(this.label8); this.panel1.Controls.Add(this.label7); this.panel1.Controls.Add(this.label6); this.panel1.Controls.Add(this.label5); this.panel1.Controls.Add(this.label4); this.panel1.Controls.Add(this.label3); this.panel1.Controls.Add(this.label2); this.panel1.Controls.Add(this.label1); this.panel1.Location = new System.Drawing.Point(360, 8);
this.panel1.Name = "panel1"; this.panel1.Size = new System.Drawing.Size(72, 144);
this.panel1.TabIndex = 5;
//
// label8
//
this.label8.Location = new System.Drawing.Point(32, 120);
this.label8.Name = "label8"; this.label8.Size = new System.Drawing.Size(32, 16);
this.label8.TabIndex = 7;
this.label8.Text = "墙壁";
//
// label7
//
this.label7.BackColor = System.Drawing.Color.Red; this.label7.Location = new System.Drawing.Point(8, 112);
this.label7.Name = "label7"; this.label7.Size = new System.Drawing.Size(20, 20);
this.label7.TabIndex = 6;
//
// label6
//
this.label6.Location = new System.Drawing.Point(32, 88);
this.label6.Name = "label6"; this.label6.Size = new System.Drawing.Size(32, 16);
this.label6.TabIndex = 5;
this.label6.Text = "已走";
//
// label5
//
this.label5.BackColor = System.Drawing.Color.Blue; this.label5.Location = new System.Drawing.Point(8, 80);
this.label5.Name = "label5"; this.label5.Size = new System.Drawing.Size(20, 20);
this.label5.TabIndex = 4;
//
// label4
//
this.label4.Location = new System.Drawing.Point(32, 56);
this.label4.Name = "label4"; this.label4.Size = new System.Drawing.Size(32, 16);
this.label4.TabIndex = 3;
this.label4.Text = "可选方向";
//
// label3
//
this.label3.BackColor = System.Drawing.Color.Yellow; this.label3.Location = new System.Drawing.Point(8, 48);
this.label3.Name = "label3"; this.label3.Size = new System.Drawing.Size(20, 20);
this.label3.TabIndex = 2;
//
// label2
// this.label2.Location = new System.Drawing.Point(32, 24); this.label2.Name = "label2"; this.label2.Size = new System.Drawing.Size(32, 16);
this.label2.TabIndex = 1;
this.label2.Text = "通路";
//
// label1
//
this.label1.BackColor = System.Drawing.Color.Green; this.label1.Location = new System.Drawing.Point(8, 16);
this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(20, 20);
this.label1.TabIndex = 0;
//
// button3
//
this.button3.Location = new System.Drawing.Point(360, 224); this.button3.Name = "button3"; this.button3.TabIndex = 6;
this.button3.Text = "Auto"; this.button3.Click += new System.EventHandler(this.button3_Click);
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(442, 348);
this.Controls.Add(this.button3); this.Controls.Add(this.panel1); this.Controls.Add(this.btnReset); this.Controls.Add(this.btnRun); this.Controls.Add(this.btnAbout); this.Controls.Add(this.button2); this.Controls.Add(this.button1); this.MaximizeBox = false;
this.Name = "Form1";
this.Text = "Maze";
this.Load += new System.EventHandler(this.Form1_Load);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
this.panel1.ResumeLayout(false); this.ResumeLayout(false);
} #endregion

/**//// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()


{
Application.Run(new Form1());
}
private void button1_Click(object sender, System.EventArgs e)


{
string msgstr="";
msgstr+="迷宫简图:\n";
msgstr+=mymaze.ToString();
msgstr+="\n";
msgstr+="堆栈信息:\n";
msgstr+="当前数据总和:"+mymaze.StackCount.ToString()+"\n"; msgstr+="当前所走步数:"+mymaze.StepCount.ToString()+"\n";
MessageBox.Show(msgstr);
}

private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
//
e.Graphics.DrawRectangle(new Pen(Color.Red),0,0,10,10);
mymaze.DrawBox(e.Graphics);
mymaze.DrawPath(e.Graphics); mymaze.DrawNextPath(e.Graphics);
}
private void Form1_Load(object sender, System.EventArgs e)


{
}
private void button2_Click(object sender, System.EventArgs e)


{
if(mymaze.Step()==1)
MessageBox.Show("已到出口");
this.Refresh();
}
private void btnRun_Click(object sender, System.EventArgs e)


{
mymaze.Run();
this.Refresh();
}
private void btnReset_Click(object sender, System.EventArgs e)


{
mymaze.Reset();
this.Refresh();
}
private void btnAbout_Click(object sender, System.EventArgs e)


{
MessageBox.Show("作 者: lovered (GV)\nM S N: lovered_GV@hotmail.com\n完成日期: 04年04月04日");
}
private void button3_Click(object sender, System.EventArgs e)


{
mymaze.Reset();
while(mymaze.Step()!=1)


{
this.Refresh();
Thread.Sleep(500);
}
MessageBox.Show("已到出口"); }
}
}