效果

HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>rain</title>
</head>
<body>
<canvas id="rain"></canvas>
<script src="rain.js"></script>
</body>
</html>
TS实现
// 代码雨
let canvas = document.querySelector('#rain') as HTMLCanvasElement
let ctx = canvas.getContext('2d') as CanvasRenderingContext2D
canvas.height = screen.availHeight; //可视区域的高度
canvas.width = screen.availWidth; //可视区域的宽度
let str: string[] = 'HarryAlanYYDS'.split('')
let Arr = Array(Math.ceil(canvas.width / 10)).fill(0) //获取宽度例如1920 / 10 192
console.log(Arr);
const rain = () => {
ctx.fillStyle = 'rgba(0,0,0,0.05)'//填充背景颜色
ctx.fillRect(0, 0, canvas.width, canvas.height)//背景
ctx.fillStyle = "#0f0"; //文字颜色
Arr.forEach((item, index) => {
ctx.fillText(str[ Math.floor(Math.random() * str.length) ], index * 10, item + 10)
Arr[index] = item >= canvas.height || item > 10000 * Math.random() ? 0 : item + 10; //添加随机数让字符随机出现不至于那么平整
})
// console.log(Arr);
}
setInterval(rain, 40)
编译的JS
// 代码雨
var canvas = document.querySelector('#rain');
var ctx = canvas.getContext('2d');
canvas.height = screen.availHeight; //可视区域的高度
canvas.width = screen.availWidth; //可视区域的宽度
var str = 'HarryAlanYYDS'.split('');
var Arr = Array(Math.ceil(canvas.width / 10)).fill(0); //获取宽度例如1920 / 10 192
console.log(Arr);
var rain = function () {
ctx.fillStyle = 'rgba(0,0,0,0.05)'; //填充背景颜色
ctx.fillRect(0, 0, canvas.width, canvas.height); //背景
ctx.fillStyle = "#0f0"; //文字颜色
Arr.forEach(function (item, index) {
ctx.fillText(str[Math.floor(Math.random() * str.length)], index * 10, item + 10);
Arr[index] = item >= canvas.height || item > 10000 * Math.random() ? 0 : item + 10; //添加随机数让字符随机出现不至于那么平整
});
// console.log(Arr);
};
setInterval(rain, 40);