java设计模式(六) 命令模式
【命令模式】将”请求“封装成对象,以便使用不同的请求,队列或者日志来参数化其他对象,命令模式也支持可撤销的操作。
1,定义命令接口
package com.pattern.command;
public interface Command {
	
	public void execute();
	
}
2,接口的实现类
package com.pattern.command;
public class LightOnCommand implements Command{
	Light light;
	
	public LightOnCommand(Light light){
		this.light = light;
	}
	
	/** 
	 * @see com.pattern.command.Command#execute()
	 */
	@Override
	public void execute() {
		light.on();
	}
}
3,命令的具体执行者
package com.pattern.command;
public class Light {
	
	public void on(){
		System.out.println("turn on the light!");
	}
}
4,控制器类
package com.pattern.command;
public class SimpleRemoteControl {
	
	Command slot;
	
	public SimpleRemoteControl(){}
	
	public void setCommand(Command command){
		slot = command;
	}
	
	public void buttonWasPressed(){
		slot.execute();
	}
}
5,测试类
package com.pattern.command;
public class RemoteControlTest {
	
	public static void main(String[] args) {
		SimpleRemoteControl remote = new SimpleRemoteControl();
		Light light = new Light();
		LightOnCommand lightOn = new LightOnCommand(light);
		
		remote.setCommand(lightOn);
		remote.buttonWasPressed();
	}
}
输出结果:
turn on the light!
 
                    
                
                
            
        
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