android 使用 service 实现音乐
今天的球员趁service。播放音乐service结束,进度条activity结束,因此,基础工作activity和service互动,本文将使用IBinder互动。主要activity能够调用service的函数。能够參考我的这篇博客。
本文关键点:利用利用IBinder实现activity 控制service
实现功能:
1 控制播放进度:
activity调用service的函数,对MediaPlayer进行控制。
包含启动时的播放和滑动seekbar时。对MediaPlayer进行设置,达到控制播放进度的控制。
2 播放进度更新:
在activity开启多线程。后台每隔100ms就发送一次message,在UI线程中利用handler对message进行判定,之后activity调用service的函数。得到播放的进度(百分比),及时更新seekbar的进度条。
效果图例如以下:
布局非常easy,例如以下所看到的:
<?xml version="1.0" encoding="utf-8"?activity的代码例如以下:> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="play"/> <Button android:id="@+id/playButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="play" /> <Button android:id="@+id/pauseButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="pause" /> <SeekBar android:id="@+id/seekbar" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginLeft="20dp" android:layout_marginRight="20dp" android:max="100" android:progress="10" /> </LinearLayout>
<pre name="code" class="java">public class MainActivity extends Activity {
Boolean mBound = false;
MusicService mService;
SeekBar seekBar;
//多线程,后台更新UI
Thread myThread;
//控制后台线程退出
boolean playStatus = true;
//处理进度条更新
Handler mHandler = new Handler(){
@Override
public void handleMessage(Message msg){
switch (msg.what){
case 0:
//从bundle中获取进度。是double类型,播放的百分比
double progress = msg.getData().getDouble("progress");
//依据播放百分比,计算seekbar的实际位置
int max = seekBar.getMax();
int position = (int) (max*progress);
//设置seekbar的实际位置
seekBar.setProgress(position);
break;
default:
break;
}
}
};
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//定义一个新线程。用来发送消息。通知更新UI
myThread = new Thread(new MyThread());
//绑定service;
Intent serviceIntent = new Intent(this , MusicService.class);
//假设未绑定,则进行绑定
if(!mBound){
bindService(serviceIntent, mConnection, Context.BIND_AUTO_CREATE);
}
//初始化播放button
Button playButton = (Button)findViewById(R.id.playButton);
playButton.setOnClickListener(new OnClickListener(){
@Override
public void onClick(View arg0) {
// TODO Auto-generated method stub
if(mBound){
mService.play();
}
}
});
//初始化暂停button
Button pauseButton = (Button)findViewById(R.id.pauseButton);
pauseButton.setOnClickListener(new OnClickListener(){
@Override
public void onClick(View arg0) {
// TODO Auto-generated method stub
//首先须要判定绑定情况
if(mBound){
mService.pause();
}
}
});
seekBar = (SeekBar)findViewById(R.id.seekbar);
seekBar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
//手动调节进度
// TODO Auto-generated method stub
//seekbar的拖动位置
int dest = seekBar.getProgress();
//seekbar的最大值
int max = seekBar.getMax();
//调用service调节播放进度
mService.setProgress(max, dest);
}
@Override
public void onProgressChanged(SeekBar arg0, int arg1, boolean arg2) {
// TODO Auto-generated method stub
}
@Override
public void onStartTrackingTouch(SeekBar arg0) {
// TODO Auto-generated method stub
}
});
}
//实现runnable接口。多线程实时更新进度条
public class MyThread implements Runnable{
//通知UI更新的消息
//用来向UI线程传递进度的值
Bundle data = new Bundle();
//更新UI间隔时间
int milliseconds = 100;
double progress;
@Override
public void run() {
// TODO Auto-generated method stub
//用来标识是否还在播放状态,用来控制线程退出
while(playStatus){
try {
//绑定成功才干開始更新UI
if(mBound){
//发送消息,要求更新UI
Message msg = new Message();
data.clear();
progress = mService.getProgress();
msg.what = 0;
data.putDouble("progress", progress);
msg.setData(data);
mHandler.sendMessage(msg);
}
Thread.sleep(milliseconds);
//Thread.currentThread().sleep(milliseconds);
//每隔100ms更新一次UI
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
/** Defines callbacks for service binding, passed to bindService() */
private ServiceConnection mConnection = new ServiceConnection() {
@Override
public void onServiceConnected(ComponentName className,
IBinder binder) {
// We've bound to LocalService, cast the IBinder and get LocalService instance
MyBinder myBinder = (MyBinder) binder;
//获取service
mService = (MusicService) myBinder.getService();
//绑定成功
mBound = true;
//开启线程,更新UI
myThread.start();
}
@Override
public void onServiceDisconnected(ComponentName arg0) {
mBound = false;
}
};
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
@Override
public void onDestroy(){
//销毁activity时。要记得销毁线程
playStatus = false;
super.onDestroy();
}
}
service的代码例如以下:
public class MusicService extends Service {
IBinder musicBinder = new MyBinder();
//获取到activity的Handler。用来通知更新进度条
Handler mHandler;
//播放音乐的媒体类
MediaPlayer mediaPlayer;
//本地歌曲的路径
String path = "/storage/sdcard1/Music/浪漫满屋.mp3";
private String TAG = "MyService";
@Override
public void onCreate() {
super.onCreate();
Log.d(TAG, "onCreate() executed");
init();
}
@Override
public IBinder onBind(Intent arg0) {
// TODO Auto-generated method stub
//当绑定后。返回一个musicBinder
return musicBinder;
}
class MyBinder extends Binder{
public Service getService(){
return MusicService.this;
}
}
//初始化音乐播放
void init(){
//进入Idle
mediaPlayer = new MediaPlayer();
try {
//初始化
mediaPlayer.setDataSource(path);
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
// prepare 通过异步的方式装载媒体资源
mediaPlayer.prepareAsync();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
//返回当前的播放进度,是double类型,即播放的百分比
public double getProgress(){
int position = mediaPlayer.getCurrentPosition();
int time = mediaPlayer.getDuration();
double progress = (double)position / (double)time;
return progress;
}
//通过activity调节播放进度
public void setProgress(int max , int dest){
int time = mediaPlayer.getDuration();
mediaPlayer.seekTo(time*dest/max);
}
//測试播放音乐
public void play(){
if(mediaPlayer != null){
mediaPlayer.start();
}
}
//暂停音乐
public void pause() {
if (mediaPlayer != null && mediaPlayer.isPlaying()) {
mediaPlayer.pause();
}
}
//service 销毁时。停止播放音乐,释放资源
@Override
public void onDestroy() {
// 在activity结束的时候回收资源
if (mediaPlayer != null && mediaPlayer.isPlaying()) {
mediaPlayer.stop();
mediaPlayer.release();
mediaPlayer = null;
}
super.onDestroy();
}
}
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