01 单例模式
using UnityEngine; public class Singleton : MonoBehaviour { ////饿汉式单例 ////private static Singleton _instance = new(); //private static Singleton _instance ; //public static Singleton Instance => _instance; //private void Awake()=>_instance = this; //懒汉式单例 private static Singleton _instance; public static Singleton Instance { get { if (_instance == null) { _instance = new Singleton(); } return _instance; } } } //单例模板 public abstract class SingletonTemplate<T>:MonoBehaviour where T : MonoBehaviour { private static T _instance; public static T Instance => _instance; private void Awake()=>_instance=this as T; }