1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4
5 public class RotatoToPlayer : MonoBehaviour
6 {
7 public Transform player;
8
9
10 void Update()
11 {
12 //使用Vector3.Angle方法求两个向量的夹角
13 float angle = Vector3.Angle(transform.forward,player.position-transform.position);
14 //使用Vector3.Cross方法求两个向量的叉乘后的值
15 Vector3 v = Vector3.Cross(transform.forward,player.position- transform.position);
16 //判断v.y的正负,使用左手螺旋法则来旋转Transform,使其朝向与它形成夹角的游戏对象
17 if (v.y > 0)
18 {
19 transform.Rotate(Vector3.up * angle);
20 }
21 else
22 {
23 transform.Rotate(Vector3.down * angle);
24 }
25 }
26 }