UE 注意事项

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Collectables.generated.h"   //必须放到所有头文件到后面 否则会编译错误!

UCLASS()   //这个宏定义是对类对描述。显示在actor 对详细面板上面。
class PACMAN_API ACollectables : public AActor     
{
GENERATED_BODY()

public:
// Sets default values for this actor's properties
ACollectables();

protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;

public:
// Called every frame
virtual void Tick(float DeltaTime) override;

};

posted @ 2018-12-20 12:53  谋定而后动?  阅读(180)  评论(0)    收藏  举报