UE 注意事项
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Collectables.generated.h" //必须放到所有头文件到后面 否则会编译错误!
UCLASS() //这个宏定义是对类对描述。显示在actor 对详细面板上面。
class PACMAN_API ACollectables : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ACollectables();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};

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