随笔分类 -  shader

摘要:写死了 投影在y = 0的平面 阅读全文

posted @ 2019-12-06 10:09 marcher 阅读(142) 评论(0) 推荐(0)

摘要:Shader "VertPhone" { Properties { _MainTex( "颜色贴图", 2D ) = "white"{} _Specular( "高光颜色", Color) = (1, 1, 1, 1) _Gloss( "光泽度", Range(1,10)) = 4 _SpecularPow( "高光... 阅读全文

posted @ 2019-04-15 20:56 marcher 阅读(136) 评论(0) 推荐(0)

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