function getAllTextureFiles inputMaterials =
(
local allTextureFiles = #();
for eachMat in inputMaterials do
(
format "-- Material: %\n" eachMat.name;
for i = 1 to (getNumSubTexmaps eachMat) do
(
try
(
if (getNumSubTexmaps (getSubTexmap eachMat i)) != 0
then
(
join allTextureFiles (getAllTextureFiles #((getSubTexmap eachMat i)));
)
) catch ();
if (isProperty (getSubTexmap eachMat i) #filename) then
(
append allTextureFiles (getSubTexmap eachMat i);
format "---- TextureFile: \"%\"\n" (getSubTexmap eachMat i).filename;
);
);
);
return allTextureFiles;
);
allTextureFiles = (getAllTextureFiles sceneMaterials);
--Search the Texture for all sub textures
fn findTextures ThisTexture =
(
if ThisTexture != undefined do
(
texcount = (getNumSubTexmaps ThisTexture)
if texcount == 0 do --parent textures don't have a filename (will error)
(
print ThisTexture.filename
)
for i in 1 to texcount do
(
Texture = getSubTexMap ThisTexture i
findTextures (Texture)
)
)
)
--Search the Material or object for all sub materials and sub textures
fn findMaterials ThisObject =
(
if ThisObject != undefined do
(
--check the subtextures
subtexcount = getNumSubTexmaps ThisObject.material
for i in 1 to subtexcount do
(
findTextures (getSubTexMap ThisObject.material i)
)
--check the submaterials
submatcount = getNumSubMtls ThisObject.material
for i in 1 to submatcount do
(
findMaterials (getSubMtl ThisObject.material i)
)
)
)
findMaterials selection[1]