1 #include <stdio.h>
2 #include <graphics.h>
3
4 #define SCREEN_WIDTH 640
5 #define SCREEN_HEIGHT 480
6 #define R 20
7 #define T 0.01
8 #define G 9.8
9 #define EPSILON 5E-3
10
11 int main() {
12 initgraph( SCREEN_WIDTH, SCREEN_HEIGHT );
13 circle( SCREEN_WIDTH / 2, R, R );
14
15 double h = R; //小球当前的位置
16 double v = 0.0; //初速度
17
18 BeginBatchDraw();
19
20 while( h <= SCREEN_HEIGHT - R ) {
21 circle( SCREEN_WIDTH / 2, h, R ); //重新绘制小球
22 FlushBatchDraw();
23
24 Sleep( 1 );
25 h = h + v * T + 0.5 * G * T * T;
26 v = v + G * T;
27 if( h > SCREEN_HEIGHT - R ) {
28 h = SCREEN_HEIGHT - R;
29 v = 0.7 * v;
30 v = -v;
31 }
32
33 if( abs( v ) < EPSILON && h >= SCREEN_HEIGHT - R ) {
34 break;
35 }
36 cleardevice();
37 }
38 EndBatchDraw();
39
40 closegraph();
41 return 0;
42 }