[osg]osg窗口显示和单屏幕显示
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile("cow.osg");
osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer;
{
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 40;
traits->y = 40;
traits->width = 600;
traits->height = 480;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0, traits->width, traits->height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
// add this slave camera to the viewer, with a shift left of the projection matrix
viewer->addSlave(camera.get());
}
osgUtil::Optimizer optimizer;
optimizer.optimize(loadedModel.get());
viewer->setSceneData(loadedModel.get());
//viewer->setUpViewOnSingleScreen(0);//这里是单屏幕显示
return viewer->run();
或者定义osg窗口环境变量
在main函数中调用
putenv("OSG_WINDOW=100 100 1024 768");
使用osg工具进行窗口化
osgviewer.exe --window 100 100 800 600

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