enum DLL_SAMPLE_API SPARKTrackType
{
SPARK_TRACK_FOLLOW = 0, //!< 粒子发射出的粒子也会随着节点移动
SPARK_TRACK_STANDALONE = 1, //!< 粒子发射出的粒子不跟随节点移动
SPARK_TRACK_MAX
};
enum DLL_SAMPLE_API SPARKState
{
SPARK_PREPARE = 0,
SPARK_STOP = 1, //!< 粒子处于关闭状态
SPARK_START = 2, //!< 粒子处于开启状态
SPARK_REBUILD = 3, //!< 粒子即将重启
SPARK_STATE_MAX
};
enum DLL_SAMPLE_API SPARKDataType
{
//这里全是控制系数,不是真实的值
SPARK_DATATYPE_SCALE = 0, //FLOAT 缩放系数
SPARK_DATATYPE_LIFETIME = 1, //FLOAT 生命时间
SPARK_DATATYPE_VELOCITY = 2, //FLOAT 初速度
SPARK_DATATYPE_MAX
};
enum DLL_SAMPLE_API SPARK_MODIFIER
{
SPARKMODIFIER_GRAVITY = 0,
SPARKMODIFIER_FRICTION = 1,
SPARKMODIFIER_COLLIDER = 2,
//SPARKMODIFIER_ROTATOR = 3,
SPARKMODIFIER_EMITTERATTACHER = 3,
SPARKMODIFIER_POINTMASS = 4,
SPARKMODIFIER_RANDOMFORCE = 5,
SPARKMODIFIER_VORTEX = 6,
SPARKMODIFIER_ZONE_DOSTROY = 7,
SPARKMODIFIER_ZONE_LINERFORCE = 8,
SPARKMODIFIER_ZONE_OBSTACLE = 9,
SPARKMODIFIER_MAX
};
enum DLL_SAMPLE_API SPARK_EMITTER
{
SPARK_EMITTER_NORMAL =0,
SPARK_EMITTER_RANDOM =1,
SPARK_EMITTER_SPHERIC =2,//球面,常用
SPARK_EMITTER_STATIC =3,
SPARK_EMITTER_STRAIGHT =4,//直喷
SPARK_EMITTER_MAX
};
enum DLL_SAMPLE_API SPARK_INTERPOLATOR
{
SPARK_INTERPOLATOR_COLOR = 0,
SPARK_INTERPOLATOR_SCALE =1,
SPARK_INTERPOLATOR_TEXTUREINDEX =2,
SPARK_INTERPOLATOR_ROTATESPEED =3,
SPARK_INTERPOLATOR_ANGLE =4,
SPARK_INTERPOLATOR_MASS =5,
SPARK_INTERPOLATOR_MAX
};
enum DLL_SAMPLE_API SPARK_INTERPOLATOR_MODE
{
SPARK_INTERPOLATOR_MODE_DefaultInitializer =0,//固定值
SPARK_INTERPOLATOR_MODE_GraphInterpolator =1,//不同时间片,按照时间片使用vector中的数据
SPARK_INTERPOLATOR_MODE_RandomInitializer =2,//随机一个固定插值
SPARK_INTERPOLATOR_MODE_RandomInterpolator =3,//初随机值变化到末随机值
SPARK_INTERPOLATOR_MODE_SimpleInterpolator =4,//初固定值变化到末固定值
SPARK_INTERPOLATOR_MODE_MAX
};
enum DLL_SAMPLE_API SPARK_ZONE
{
SPARK_ZONE_BOX =0,
SPARK_ZONE_CYLINDER =1,
SPARK_ZONE_PLANE =2,
SPARK_ZONE_POINT =3,
SPARK_ZONE_RING =4,
SPARK_ZONE_SPHERE =5,
SPARK_ZONE_MAX
};
enum DLL_SAMPLE_API SPARK_ZONETEST
{
SPARK_ZONETEST_INSIDE = 0,
SPARK_ZONETEST_OUTSIDE = 1,
SPARK_ZONETEST_INTERSECT =2,//横穿
SPARK_ZONETEST_ENTER =3,//进入
SPARK_ZONETEST_LEAVE =4,//离开
SPARK_ZONETEST_ALWAYS = 5,//
SPARK_ZONETEST_MAX
};
enum DLL_SAMPLE_API SPARK_RENDER
{
SPARK_RENDER_POINT = 0,
SPARK_RENDER_QUAD = 1,
SPARK_RENDER_LINE = 2,
SPARK_RENDER_LINETRAIL = 3,
SPARK_RENDER_MAX
};
enum DLL_SAMPLE_API SPARK_TEXTURE_PIXELFORMAT
{
SPARK_TEXTURE_PIXELFORMAT_ALPHA = 0,
SPARK_TEXTURE_PIXELFORMAT_RGB = 1,
SPARK_TEXTURE_PIXELFORMAT_RGBA = 2,
SPARK_TEXTURE_PIXELFORMAT_RED = 3,
SPARK_TEXTURE_PIXELFORMAT_GREEN = 4,
SPARK_TEXTURE_PIXELFORMAT_BLUE = 5,
SPARK_TEXTURE_PIXELFORMAT_MAX
};
enum DLL_SAMPLE_API SPARK_RENDER_BlendMode
{
SPARK_BLEND_MODE_ALPHA = 0,
SPARK_BLEND_MODE_ADD = 1,
SPARK_BLEND_MODE_MAX
};
enum DLL_SAMPLE_API SPARK_RENDER_TextureMode
{
SPARK_TEXTURE_MODE_2D = 0, /**< Constant telling a 2D texture is used */
SPARK_TEXTURE_MODE_3D = 1, /**< Constant telling a 3D texture is used */
SPARK_TEXTURE_MODE_MAX
};
enum DLL_SAMPLE_API SPARK_RENDER_Orientation
{
SPARK_ORIENTATION_CAMERA_PLANE = 0, //粒子朝向相机平面(最常见的)
SPARK_ORIENTATION_CAMERA_POINT = 1, //粒子朝向相机点(更好的效果,但更浪费效率)
SPARK_ORIENTATION_DIRECTION = 2, //粒子是朝向它们的方向的功能,并试图看向相机
SPARK_ORIENTATION_AROUND_AXIS = 3, //粒子只能围绕轴旋转并尝试查看相机
SPARK_ORIENTATION_TOWARDS_POINT = 4, //粒子朝向宇宙中的一个点
SPARK_ORIENTATION_FIXED_ORIENTATION = 5, //粒子在宇宙中具有固定的方向
SPARK_ORIENTATION_MAX
};