public class ImagesHelper
{
/// <summary>
/// 缩略图1:生成等比例高清缩略图,图片比较大
/// </summary>
/// <param name="phyPath">原图片的路径</param>
/// <param name="width">缩略图宽</param>
/// <param name="height">缩略图高</param>
/// <returns></returns>
public static System.Drawing.Image GetThumbnailImage(System.Drawing.Image image, int width, int height)
{
Bitmap bmp = new Bitmap(width, height);
//从Bitmap创建一个System.Drawing.Graphics
System.Drawing.Graphics gr = System.Drawing.Graphics.FromImage(bmp);
//设置
gr.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
//设成高质量
gr.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
//设成High
gr.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
//把原始图像绘制成上面所设置宽高的缩小图
System.Drawing.Rectangle rectDestination = new System.Drawing.Rectangle(0, 0, width, height);
gr.DrawImage(image, rectDestination, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel);
return bmp;
}
/// <summary>
/// 缩略图2:得到指定像素缩略图,图片比较小
/// </summary>
/// <param name="Image"></param>
/// <param name="newFile"></param>
/// <param name="maxHeight"></param>
/// <param name="maxWidth"></param>
/// <param name="qualityNum">图片质量1-100</param>
/// <param name="mode">缩放模式,CUT裁剪不失真,HW定宽高有可能变形,W定宽,H定高</param>
public static void GetSmallImage(Image img, string newFile, int maxHeight, int maxWidth, long qualityNum, string mode)
{
System.Drawing.Imaging.ImageFormat thisFormat = img.RawFormat;
int towidth = maxWidth;
int toheight = maxHeight;
int x = 0;
int y = 0;
int ow = img.Width;
int oh = img.Height;
switch (mode)
{
case "HW"://指定高宽缩放(可能变形)
break;
case "W"://指定宽,高按比例
toheight = img.Height * maxWidth / img.Width;
break;
case "H"://指定高,宽按比例
towidth = img.Width * maxHeight / img.Height;
break;
case "CUT"://指定高宽裁减(不变形)
if ((double)img.Width / (double)img.Height > (double)towidth / (double)toheight)
{
oh = img.Height;
ow = img.Height * towidth / toheight;
y = 0;
x = (img.Width - ow) / 2;
}
else
{
ow = img.Width;
oh = img.Width * maxHeight / towidth;
x = 0;
y = (img.Height - oh) / 2;
}
break;
default:
break;
}
Bitmap outBmp = new Bitmap(towidth, toheight);
Graphics g = Graphics.FromImage(outBmp);
// 设置画布的描绘质量
g.CompositingQuality = CompositingQuality.HighQuality;
g.SmoothingMode = SmoothingMode.HighQuality;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.DrawImage(img, new Rectangle(0, 0, towidth, toheight), x, y, ow, oh, GraphicsUnit.Pixel);
g.Dispose();
// 以下代码为保存图片时,设置压缩质量
EncoderParameters encoderParams = new EncoderParameters();
long[] quality = new long[1];
quality[0] = qualityNum;//图片质量1-100
EncoderParameter encoderParam = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, quality);
encoderParams.Param[0] = encoderParam;
//获得包含有关内置图像编码解码器的信息的ImageCodecInfo 对象.
ImageCodecInfo[] arrayICI = ImageCodecInfo.GetImageEncoders();
ImageCodecInfo jpegICI = null;
for (int index = 0; index < arrayICI.Length; index++)
{
if (arrayICI[index].FormatDescription.Equals("JPEG"))
{
jpegICI = arrayICI[index];
//设置JPEG编码
break;
}
}
if (jpegICI != null)
{
outBmp.Save(newFile, jpegICI, encoderParams);
}
else
{
outBmp.Save(newFile, thisFormat);
}
img.Dispose();
outBmp.Dispose();
}
#region 图片旋转函数
/// <summary>
/// 以逆时针或顺时针方向对图像进行旋转
/// </summary>
/// <param name="imgFilePath">图片的物理路基</param>
/// <param name="angle">1-360刻度</param>
/// <returns></returns>
public static Bitmap Rotate(string imgFilePath, int angle)
{
var b = new Bitmap(imgFilePath);
return Rotate(b, angle, imgFilePath);
}
/// <summary>
/// 图片向左旋转90度
/// </summary>
/// <param name="imgFilePath">图片物理路径</param>
/// <param name="angle">旋转度数</param>
/// <returns>成功返回true,失败返回false</returns>
public static bool RotateLeft(string imgFilePath, int angle = 90)
{
try
{
Rotate(imgFilePath, angle);
}
catch (Exception)
{
return false;
}
return true;
}
/// <summary>
/// 图片向右旋转90度
/// </summary>
/// <param name="imgFilePath">图片物理路径</param>
/// <param name="angle">旋转度数</param>
/// <returns>成功返回true,失败返回false</returns>
public static bool RotateRight(string imgFilePath, int angle = 270)
{
try
{
Rotate(imgFilePath, angle);
}
catch (Exception)
{
return false;
}
return true;
}
/// <summary>
/// 以逆时针或顺时针方向对图像进行旋转
/// </summary>
/// <param name="bitmap">Bitmap图片类型</param>
/// <param name="angle">1-360刻度</param>
/// <param name="imgFilePath">保存图片路径,可选项</param>
/// <returns></returns>
private static Bitmap Rotate(Image bitmap, int angle, string imgFilePath = "")
{
angle = angle > 0 ? angle : angle + 360;
angle = angle % 360; //弧度转换
var radian = angle * Math.PI / 180.0;
var cos = Math.Cos(radian);
var sin = Math.Sin(radian);
//原图的宽和高
var w = bitmap.Width;
var h = bitmap.Height;
var W = (int)(Math.Max(Math.Abs(w * cos - h * sin), Math.Abs(w * cos + h * sin)));
var H = (int)(Math.Max(Math.Abs(w * sin - h * cos), Math.Abs(w * sin + h * cos)));
//目标位图
var dsImage = new Bitmap(W, H);
var g = Graphics.FromImage(dsImage);
g.InterpolationMode = InterpolationMode.Bilinear;
g.SmoothingMode = SmoothingMode.HighQuality;
//计算偏移量
var offset = new Point((W - w) / 2, (H - h) / 2);
//构造图像显示区域:让图像的中心与窗口的中心点一致
var rect = new Rectangle(offset.X, offset.Y, w, h);
var center = new Point(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);
g.TranslateTransform(center.X, center.Y);
g.RotateTransform(360 - angle);
//恢复图像在水平和垂直方向的平移
g.TranslateTransform(-center.X, -center.Y);
g.DrawImage(bitmap, rect);
//重至绘图的所有变换
g.ResetTransform();
g.Save();
g.Dispose();
bitmap.Dispose();
if (imgFilePath != "")
dsImage.Save(imgFilePath);
return dsImage;
}
#endregion 图片旋转函数
/// <summary>
/// 向图片中添加水印
/// </summary>
/// <param name="image">上传图片对象</param>
/// <param name="waterFilePath">水印图片物理路径</param>
public static Image AddWater(Image image, string waterFilePath)
{
if (image == null) return null;
var waterImage = Image.FromFile(waterFilePath, false);
if (image.Width <= waterImage.Width)
{
return image;
}
//Imaging.Encoder.Quality 默认为60 指定的数字越小,压缩的级别就越高 最大为100L 质量最佳
var g = Graphics.FromImage(image);
//设置高质量插值法
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
//设置高质量,低速度呈现平滑程度
g.SmoothingMode = SmoothingMode.HighQuality;
g.CompositingQuality = CompositingQuality.HighQuality;
g.DrawImage(waterImage, new Rectangle((image.Width - waterImage.Width) - 10, (image.Height - waterImage.Height) - 10, waterImage.Width, waterImage.Height), 0, 0, waterImage.Width, waterImage.Height, GraphicsUnit.Pixel);
g.Dispose();
return image;
}
}