摘要:
1 Lua调用C#类 C#代码 using UnityEngine; public class Lesson1 { public static void Eat() { Debug.Log("Eat"); } public void Speak(string str) { Debug.Log(str 阅读全文
摘要:
核心管理器 BaseManager.cs(单例基类) using System; using System.Reflection; using UnityEngine; /// <summary> /// 单例模式基类,避免重复代码 /// </summary> /// <typeparam nam 阅读全文