Unity___粒子自适应
问题
当分辨率发生变化后,UI上的粒子特效就会发生问题,比如:粒子特效无法贴合UI,UI大小发生变化,而粒子没有发生变化,如下图:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIParticleScale : MonoBehaviour
{
struct ScaleData
{
public Transform transform;
public Vector3 beginScale;
};
const float design_width = 1920f;
const float design_height = 1080f;
private Dictionary<Transform, ScaleData> m_ScaleData = new Dictionary<Transform, ScaleData>();
private void Start()
{
Refresh();
}
void Refresh()
{
float designScale = design_width / design_height;
float scaleRate = (float)Screen.width / (float)Screen.height;
foreach(ParticleSystem p in transform.GetComponentsInChildren<ParticleSystem>(true))
{
Debug.Log(p.gameObject.name);
if (!m_ScaleData.ContainsKey(p.transform))
{
m_ScaleData[p.transform] = new ScaleData()
{
transform = p.transform,
beginScale = p.transform.localScale
};
}
}
foreach(var item in m_ScaleData)
{
if (scaleRate < designScale)
{
float scaleFactor = scaleRate / designScale;
item.Value.transform.localScale = item.Value.beginScale * scaleFactor;
}
else
{
item.Value.transform.localScale = item.Value.beginScale;
}
}
}
///<summary>
///子节点发生变化时重新刷新深度
///
/// </summary>
private void OnTransformChildrenChanged()
{
Refresh();
}
#if UNITY_EDITOR
private void Update()
{
Refresh();
}
#endif
}
Quote
宣雨松:Unity3D游戏开发(第二版)P152



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