unity---监听物体被点击
脚本
public void OnPointerClick(PointerEventData eventData)
{
Debug.LogFormat("{0} is Click",gameObject.name);
}
直接将脚本挂载在物体上即可
public void OnPointerClick(PointerEventData eventData)
{
Debug.LogFormat("{0} is Click",gameObject.name);
}
直接将脚本挂载在物体上即可