Qt中OpenGL的初步使用

结果预览:

一.代码5个文件

//glwidget.h
#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QGLWidget>


class GLWidget:public QGLWidget
{
    Q_OBJECT
public:
    explicit GLWidget(QWidget *parent = 0);

    int xRotation() const { return xRot; }
    int yRotation() const { return yRot; }
    int zRotation() const { return zRot; }

signals:
    void xRotationChanged( int angle);
    void yRotationChanged( int angle);
    void zRotationChanged( int angle);
    public slots:
        void setXRotation(int angle);
        void setYRotation(int angle);
        void setZRotation(int angle);
protected:
    void initializeGL();
    void paintGL();
    void resizeGL(int w, int h);
    void mousePressEvent(QMouseEvent *event);
    void mouseMoveEvent(QMouseEvent *event);

    private slots:
        void alwaysRotate();
        void drawTriangle();

private:
    void normalizeAngle(int &angle);
    int xRot;
    int yRot;
    int zRot;
    QColor faceColors[4];
    QPoint lastPos;
    QColor qtGreen,    qtPurple;
};

#endif
View Code
//glwidget.cpp
#include <QtGui>
#include <QtOpenGL>
#include<math.h>
#include"glwidget.h"

#ifndef GL_MULTISAMPLE
#define GL_MULTISAMPLE  0x809D
#endif

GLWidget::GLWidget(QWidget *parent):QGLWidget(parent)
{

    xRot = 0;
    yRot = 0;
    zRot = 0;

    faceColors[0] = Qt::red;
    faceColors[1] = Qt::green;
    faceColors[2] = Qt::blue;
    faceColors[3] = Qt::yellow;

    qtGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0);
    qtPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);

    QTimer *timer = new QTimer(this);
    connect(timer , SIGNAL(timeout()), this,SLOT(alwaysRotate()));
    timer->start(70);
}
void GLWidget::initializeGL()
{
    qglClearColor(qtPurple.dark());
    glShadeModel(GL_SMOOTH);
    glEnable(GL_DEPTH);
    glEnable(GL_DEPTH_TEST);
    glEnable(GL_MULTISAMPLE);
    glEnable(GL_CULL_FACE);

}
void GLWidget::paintGL()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    drawTriangle();
    glPopMatrix();
}

void GLWidget::resizeGL(int w, int h)
{
    int side = qMin(w,h);
    glViewport((width() - side) / 2, (height() - side)/2, side, side);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glFrustum( -1.2, 1.2, -1.2, 1.2,5.0, 60.0);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glTranslatef(0.0, 0.0, -40.0);

}

void GLWidget::mousePressEvent(QMouseEvent *event)
{
    lastPos = event->pos();
}
void GLWidget::mouseMoveEvent(QMouseEvent *event)
{
    int dx = event->x() - lastPos.x();
    int dy = event->y() - lastPos.y();

    if (event->buttons()&Qt::LeftButton)
    {
        setYRotation(yRot + 4*dy);
    } else if (event->buttons()&Qt::RightButton)
    {
        setZRotation(zRot + 4*dx);
    }
    lastPos = event->pos();
}

void GLWidget::drawTriangle()
{
    static const GLfloat P1[3] = { 0.0, -1.0, +2.0 };
    static const GLfloat P2[3] = { +1.73, -1.0, -1.0 };
    static const GLfloat P3[3] = { -1.73, -1.0, -1.0 };
    static const GLfloat P4[3] = { 0.0, +2.0, 0.0 };

    static const GLfloat * const coords[4][3] = {
        { P1, P2, P3 }, { P1, P3, P4 }, { P1, P4, P2 }, { P2, P4, P3 }
    };
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glTranslated( 0.0 , 0.0, -10.0);
    glRotatef(xRot, 1.0, 0.0, 0.0);
    glRotatef(yRot, 0.0, 1.0, 0.0);
    glRotatef(zRot, 0.0, 0.0,1.0);


    for (int i = 0; i != 4; ++i)
    {
        glBegin(GL_TRIANGLES);
        qglColor(faceColors[i]);
        for (int j = 0; j<3;++j)
            glVertex3f(coords[i][j][0], coords[i][j][1], coords[i][j][2]);
        glEnd();
    }

}

void GLWidget::normalizeAngle(int &angle)
{
    while (angle<0)
        angle +=360*16;
    while (angle>360*16)
        angle -=360*16;
}

void GLWidget::setXRotation(int angle)
{
    normalizeAngle(angle);
    if ( angle!=xRot)
    {
        xRot = angle;
        emit xRotationChanged(angle);
        updateGL();
    }
}
void GLWidget::setYRotation(int angle)
{
    normalizeAngle(angle);
    if ( angle != yRot ) {
        yRot = angle;
        emit yRotationChanged(angle);
        updateGL();
    }
}

void GLWidget::setZRotation(int angle)
{
    normalizeAngle(angle);
    if ( angle != zRot ) {
        zRot = angle;
        emit zRotationChanged(angle);
        updateGL();
    }
}

void GLWidget::alwaysRotate()
{
    zRot +=12;
    if (zRot>16*360)        zRot = 0; 
    emit zRotationChanged(zRot);
    updateGL();
}
View Code
//mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include <QMainWindow>

class QAction;
class QLabel;
class QMenu;
class QSlider;
class QScrollArea;

class GLWidget;

class MainWindow : public QMainWindow
{
    Q_OBJECT

public:
    MainWindow(QWidget *parent = 0);
    ~MainWindow();

    private slots:
        void renderIntoPixmap();
        void grabFrameBuffer();
        void clearPixmap();
        void about();

private:

    void createMenus();
    void createActions();

    QSlider *createSlider(const char *changedSignal, const char *setterSlot);
    void setPixmap(const QPixmap &pixmap);
    QSize getSize();

    QWidget *centralWidget;
    QScrollArea *glWidgetArea;
    QScrollArea *pixmapLabelArea;
    GLWidget *glWidget;
    QLabel *pixmapLabel;
    QSlider *xSlider;
    QSlider *ySlider;
    QSlider *zSlider;

    QMenu *fileMenu;
    QMenu *helpMenu;
    QAction *renderIntoPixmapAction;
    QAction *grabFrameBufferAction;
    QAction *clearPixmapAction;
    QAction *exitAction;
    QAction *aboutAction;
    QAction *aboutQtAction;

};

#endif // MAINWINDOW_H
View Code
//mainwindow.cpp
#include <QtOpenGL>
#include <QAction>
#include <QLabel>
#include <QMenu>
#include <QSlider>
#include <QScrollArea>
#include <QMenuBar>
#include <QApplication>


#include "mainwindow.h"
#include "glwidget.h"
#include <time.h>

MainWindow::MainWindow(QWidget *parent)
    : QMainWindow(parent)
{
    centralWidget = new QWidget;
    setCentralWidget(centralWidget);

    glWidget = new GLWidget;
    pixmapLabel = new QLabel;

    glWidgetArea = new QScrollArea;
    glWidgetArea->setWidget(glWidget);
    //glWidgetArea->viewport()->setBackgroundRole(QPalette::Dark);
    glWidgetArea->setWidgetResizable(true);
    glWidgetArea->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    glWidgetArea->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    glWidgetArea->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Ignored);
    glWidgetArea->setMinimumSize(50, 50);

    pixmapLabelArea = new QScrollArea;
    pixmapLabelArea->setWidget(pixmapLabel);
    pixmapLabelArea->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Ignored);
    pixmapLabelArea->setMinimumSize(50, 50);

    //在构造一个QSlider时将QGLWidget的信号和槽传给这个函数的形参,这样就可以在QMainWindow中
    //控制OpenGL的动作了,而让GLWidget类只完成绘图工作。
    xSlider = createSlider(SIGNAL(xRotationChanged(int)),
                           SLOT(setXRotation(int)));
    ySlider = createSlider(SIGNAL(yRotationChanged(int)),
                           SLOT(setYRotation(int)));
    zSlider = createSlider(SIGNAL(zRotationChanged(int)),
                           SLOT(setZRotation(int)));

    /*
    xSlider = new QSlider(Qt::Horizontal);
    ySlider = new QSlider(Qt::Horizontal);
    zSlider = new QSlider(Qt::Horizontal);
    */

    QGridLayout *centralLayout = new QGridLayout;
    centralLayout->addWidget(glWidgetArea, 0, 0);
    centralLayout->addWidget(pixmapLabelArea, 0, 1);
    centralLayout->addWidget(xSlider, 1, 0, 1, 2);
    centralLayout->addWidget(ySlider, 2, 0, 1, 2);
    centralLayout->addWidget(zSlider, 3, 0, 1, 2);
    centralWidget->setLayout(centralLayout);

    createActions();
    createMenus();

    xSlider->setValue(15 * 16);
    ySlider->setValue(345 * 16);
    zSlider->setValue(0 * 16);

    setWindowTitle(tr("Grabeer"));
    resize(480, 360);
}

void MainWindow::setPixmap(const QPixmap &pixmap)
{
    //截图到磁盘
    time_t curTime = time(NULL);
    QString path1 = "E:\\",path2=".jpg";
    QString path = QString::number(curTime, 10)+path2;
    
    pixmapLabel->setPixmap(pixmap);
    pixmap.save(path, 0, -1);
        QSize size = pixmap.size();
    if (size - QSize(1, 0) == pixmapLabelArea->maximumViewportSize())
        size -= QSize(1, 0);
    pixmapLabel->resize(size);
}

QSize MainWindow::getSize()
{
    bool ok;
    QString text = QInputDialog::getText(this, tr("Grabber"),
                                         tr("Enter Pixmap Size:"),
                                         QLineEdit::Normal,
                                         tr("%1 x %2").arg(glWidget->width())
                                                      .arg(glWidget->height()),
                                         &ok);
    if (!ok)
        return QSize();

    QRegExp regExp(tr("([0-9]+) *x *([0-9]+)"));
    if (regExp.exactMatch(text)) {
        int width = regExp.cap(1).toInt();
        int height = regExp.cap(2).toInt();
        if (width > 0 && width < 2048 && height > 0 && height < 2048)
             return QSize(width, height);
    }
    return glWidget->size();
}

void MainWindow::renderIntoPixmap()
{
    QSize size = getSize();
    if (size.isValid()) {
        QPixmap pixmap = glWidget->renderPixmap(size.width(), size.height());
        setPixmap(pixmap);
    }
}

void MainWindow::grabFrameBuffer()
{
    //QGLWidget有一个返回其帧缓冲区的QImage图片的函数
    QImage image = glWidget->grabFrameBuffer();
    //QPixmap的fromImage函数把一个QImage转换成QPixmap
    setPixmap(QPixmap::fromImage(image));
}

void MainWindow::clearPixmap()
{
    setPixmap(QPixmap()); //给它传一个空的对象
}

void MainWindow::about()
{
    QMessageBox::about(this, tr("About Grabber"),
             tr("The <b>Grabber</b> example demonstrates two approaches for "
                "rendering OpenGL into a Qt pixmap."));
}

QSlider *MainWindow::createSlider(const char *changedSignal,
                                  const char *setterSlot)
{
    QSlider *slider = new QSlider(Qt::Horizontal);
    slider->setRange(0, 16 * 360);
    slider->setSingleStep(16);
    slider->setPageStep(15 * 16);
    slider->setTickInterval(15 * 16);
    slider->setTickPosition(QSlider::TicksRight);

    //这种经典的用法一定要小心,报错:glWidget的槽函数在传进来的时候已经被强制转换成SLOT了,
    //所以setterSlot不用SLOT修饰;同样,changedSignal也不能再拿SIGNAL修饰
    connect(slider, SIGNAL(valueChanged(int)), glWidget, setterSlot);
    connect(glWidget, changedSignal, slider, SLOT(setValue(int)));

    return slider;
}

void MainWindow::createActions()
{
    renderIntoPixmapAction = new QAction(tr("&Render into Pixmap..."), this);
    renderIntoPixmapAction->setShortcut(tr("Ctrl+R"));
    renderIntoPixmapAction->setToolTip(tr("yes, triggerd it"));
    connect(renderIntoPixmapAction, SIGNAL(triggered()),
            this, SLOT(renderIntoPixmap()));

    grabFrameBufferAction = new QAction(tr("&Grab Frame Buffer"), this);
    grabFrameBufferAction->setShortcut(tr("Ctrl+G"));
    connect(grabFrameBufferAction, SIGNAL(triggered()),
            this, SLOT(grabFrameBuffer()));

    clearPixmapAction = new QAction(tr("&Clear Pixmap"), this);
    clearPixmapAction->setShortcut(tr("Ctrl+L"));
    connect(clearPixmapAction, SIGNAL(triggered()), this, SLOT(clearPixmap()));

    exitAction = new QAction(tr("E&xit"), this);
    exitAction->setShortcuts(QKeySequence::Quit);
    connect(exitAction, SIGNAL(triggered()), this, SLOT(close()));

    aboutAction = new QAction(tr("&About"), this);
    connect(aboutAction, SIGNAL(triggered()), this, SLOT(about()));

    aboutQtAction = new QAction(tr("About &Qt"), this);
    connect(aboutQtAction, SIGNAL(triggered()), qApp, SLOT(aboutQt()));
}

void MainWindow::createMenus()
{
    fileMenu = menuBar()->addMenu(tr("&File"));
    fileMenu->addAction(renderIntoPixmapAction);
    fileMenu->addAction(grabFrameBufferAction);
    fileMenu->addAction(clearPixmapAction);
    fileMenu->addSeparator();
    fileMenu->addAction(exitAction);

    helpMenu = menuBar()->addMenu(tr("&Help"));
    helpMenu->addAction(aboutAction);
    helpMenu->addAction(aboutQtAction);
}

MainWindow::~MainWindow()
{ 
}
View Code
//main.cpp
#include <QApplication>
#include <QDesktopWidget>

#include "mainwindow.h"
#include "glwidget.h"
int main(int argc, char *argv[])
{
    QApplication app(argc, argv);
    MainWindow window;
    window.show();
    //GLWidget widegt;
    //widegt.show();
    return app.exec();
}
View Code

二.介绍

1.GLWidget控件类的实现

a.继承QGLWidget类

b.实例虚构OpenGL函数

protected:
    void initializeGL();
    void paintGL();
    void resizeGL(int w, int h);
    void mousePressEvent(QMouseEvent *event);
    void mouseMoveEvent(QMouseEvent *event);

c.根据相关的功能添加函数和变量

d.c++语法两个,其一

int xRotation() const { return xRot; }
    int yRotation() const { return yRot; }
    int zRotation() const { return zRot; }
//const修饰类的成员函数,则该成员函数不能修改类中任何非const成员函数。一般写在函数的最后来修饰.
//常成员函数, 它不改变对象的成员变量.                    
//也不能调用类中任何非const成员函数.

其二

explicit GLWidget(QWidget *parent = 0);
//声明为explicit的构造函数不能在隐式转换中使用。

2.mainwindow类的实现.

 a.实现鼠标拖动和slider保持一致.

举个简单的例子:

#include<QApplication>
#include <QHBoxLayout>
#include <QSlider>
#include <QSpinBox>
int main(int argc, char *argv[])
{
    QApplication app(argc, argv);

    QWidget *window = new QWidget;
    window->setWindowTitle("Enter a Number");

    QSpinBox *spinbox = new QSpinBox;
    QSlider *slider = new QSlider(Qt::Horizontal);
    spinbox->setRange(0, 130);
    slider->setRange(0, 130);

    QObject::connect(spinbox, SIGNAL(valueChanged(int)), slider, SLOT(setValue(int)));
    QObject::connect(slider,SIGNAL(valueChanged(int)), spinbox, SLOT(setValue(int)));
    spinbox->setValue(35);

    QHBoxLayout *layout = new QHBoxLayout;
    layout->addWidget(spinbox);
    layout->addWidget(slider);
    window->setLayout(layout);

    window->show();
    return app.exec();
}

 b.截图功能实现的工作原理..........

posted @ 2015-03-17 18:35  lwn6  阅读(1424)  评论(0编辑  收藏  举报
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