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C#说明设计模式(三)生成器模式

创建型的设计模式:(builder 生成器模式)
Definition (定义)
  Separate the construction of a complex object from its representation so that the same construction process can create different representations.
(将一个复合对象的的结构和对象的呈现分开,这样,相同的结构可以生成不同的显示)
生成器模式图片

说明:
Builder (VehicleBuilder) 指定生成器接口为了建立产品对象的各个部分。
specifies an abstract interface for creating parts of a product object
ConcreteBuilder (MotorCycleBuilder , CarBuilder)架构和聚集产品的各个部分用于完成生成器的接口
.constructs and assembles parts of the product by implementing the Builder interface
Director ( Shop ) 建立对象用生成器接口
.constructs an object using the Builder interface
Product ( Vehicle ) 在结构下呈现对象。生成器生成产品内部呈现方式,并且定义了执行过程通过它的组合
实例:
在一个商店(Shop)里,管理员决定了商品的呈现方式用一种固定的风格.进来商店的商品(Product)让营销员(Director)按照规格生成(Builder)摆放每个具体的商品摆放地址。


原文:
Participants

   The classes and/or objects participating in this pattern are:

  • Builder  (VehicleBuilder)
    • specifies an abstract interface for creating parts of a Product object
  • ConcreteBuilder  (MotorCycleBuilder, CarBuilder, ScooterBuilder)
    • constructs and assembles parts of the product by implementing the Builder interface
    • defines and keeps track of the representation it creates
    • provides an interface for retrieving the product
  • Director  (Shop)
    • constructs an object using the Builder interface
  • Product  (Vehicle)
    • represents the complex object under construction. ConcreteBuilder builds the product's internal representation and defines the process by which it's assembled
    • includes classes that define the constituent parts, including interfaces for assembling the parts into the final result

UML代码:

using System;
using System.Collections;

// "Director"


class
Director

{
  // Methods
  public void Construct( Builder builder )
  {
    builder.BuildPartA();
    builder.BuildPartB();
  }
}

// "Builder"


abstract
class Builder

{
  // Methods
  abstract public void BuildPartA();
  abstract public void BuildPartB();
  abstract public Product GetResult();
}

// "ConcreteBuilder1"


class
ConcreteBuilder1 : Builder

{
  // Fields
  private Product product;

 
// Methods
  override public void BuildPartA()
  {
    product = new Product();
    product.Add( "PartA" );
  }

  override
public void BuildPartB()

  {
    product.Add( "PartB" );
  }

  override
public Product GetResult()

  {
    return product;
  }
}

// "ConcreteBuilder2"


class
ConcreteBuilder2 : Builder

{
  // Fields
  private Product product;

 
// Methods
  override public void BuildPartA()
  {
    product = new Product();
    product.Add( "PartX" );
  }

  override
public void BuildPartB()

  {
    product.Add( "PartY" );
  }

  override
public Product GetResult()

  {
    return product;
  }
}

// "Product"


class
Product

{
  // Fields
  ArrayList parts = new ArrayList();
 
  // Methods
  public void Add( string part )
  {
    parts.Add( part );
  }

  public
void Show()

  {
    Console.WriteLine( "\nProduct Parts -------" );
    foreach( string part in parts )
      Console.WriteLine( part );
  }
}
/// <summary>
/// Client test
/// </summary>
public class Client
{
  public static void Main( string[] args )
  {
    // Create director and builders
    Director director = new Director( );

   
Builder b1 = new ConcreteBuilder1();

    Builder b2 = new ConcreteBuilder2();

   
// Construct two products
    director.Construct( b1 );
    Product p1 = b1.GetResult();
    p1.Show();

   
director.Construct( b2 );

    Product p2 = b2.GetResult();
    p2.Show();
  }
}


RealWorld代码


using System;
using System.Collections;

// "Director"

class Shop
{
  // Methods
  public void Construct( VehicleBuilder vehicleBuilder )
  {
    vehicleBuilder.BuildFrame();
    vehicleBuilder.BuildEngine();
    vehicleBuilder.BuildWheels();
    vehicleBuilder.BuildDoors();
  }
}

// "Builder"


abstract
class VehicleBuilder

{
  // Fields
  protected Vehicle vehicle;

  // Properties

  public Vehicle Vehicle
  {
    get{ return vehicle; }
  }

  // Methods

  abstract public void BuildFrame();
  abstract public void BuildEngine();
  abstract public void BuildWheels();
  abstract public void BuildDoors();
}

// "ConcreteBuilder1"


class MotorCycleBuilder : VehicleBuilder
{
  // Methods
  override public void BuildFrame()
  {
    vehicle = new Vehicle( "MotorCycle" );
    vehicle[ "frame" ] = "MotorCycle Frame";
 
}

  override public void BuildEngine()
  {
    vehicle[ "engine" ] = "500 cc";
 
}

  override public void BuildWheels()
  {
    vehicle[ "wheels" ] = "2";
 
}

  override public void BuildDoors()
  {
    vehicle[ "doors" ] = "0";
  }
}

// "ConcreteBuilder2"


class
CarBuilder : VehicleBuilder

{
  // Methods
  override public void BuildFrame()
  {
    vehicle = new Vehicle( "Car" );
    vehicle[ "frame" ] = "Car Frame";
 
}

  override public void BuildEngine()
  {
    vehicle[ "engine" ] = "2500 cc";
 
}

  override public void BuildWheels()
  {
    vehicle[ "wheels" ] = "4";
 
}

  override public void BuildDoors()
  {
    vehicle[ "doors" ] = "4";
  }
}

// "ConcreteBuilder3"


class
ScooterBuilder : VehicleBuilder

{
  // Methods
  override public void BuildFrame()
  {
    vehicle = new Vehicle( "Scooter" );
    vehicle[ "frame" ] = "Scooter Frame";
 
}

  override public void BuildEngine()
  {
    vehicle[ "engine" ] = "none";
 
}

  override public void BuildWheels()
  {
    vehicle[ "wheels" ] = "2";
 
}

  override public void BuildDoors()
  {
    vehicle[ "doors" ] = "0";
  }
}

// "Product"


class
Vehicle

{
  // Fields
  private string type;
  private Hashtable parts = new Hashtable();

  // Constructors

  public Vehicle( string type )
  {
    this.type = type;
  }

  // Indexers

  public object this[ string key ]
  {
    get{ return parts[ key ]; }
    set{ parts[ key ] = value; }
 
}

  // Methods
  public void Show()
  {
    Console.WriteLine( "\n---------------------------");
    Console.WriteLine( "Vehicle Type: "+ type );
    Console.WriteLine( " Frame : " + parts[ "frame" ] );
    Console.WriteLine( " Engine : "+ parts[ "engine"] );
    Console.WriteLine( " #Wheels: "+ parts[ "wheels"] );
    Console.WriteLine( " #Doors : "+ parts[ "doors" ] );
  }
}

/// <summary>
/// BuilderApp test
/// </summary>
public class BuilderApp
{
  public static void Main( string[] args )
  {
    // Create shop and vehicle builders
    Shop shop = new Shop();
    VehicleBuilder b1 = new ScooterBuilder();
    VehicleBuilder b2 = new CarBuilder();
   
VehicleBuilder b3 = new MotorCycleBuilder();

    // Construct and display vehicles
    shop.Construct( b1 );
   
b1.Vehicle.Show();

    shop.Construct( b2 );
   
b2.Vehicle.Show();

    shop.Construct( b3 );
    b3.Vehicle.Show();
  }
}

posted on 2005-01-19 01:22  田政.NET  阅读(817)  评论(0)    收藏  举报

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