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python网络编程:一、前言及socket初探

http://www.cnblogs.com/nepaul/archive/2012/11/04/2753998.html

在知乎上看到有人提问,Python 网络编程需要学习哪些网络相关的知识?,看了下,觉得还挺有道理。主要的观点如下:

 
Python网络编程是一个很大的范畴,个人感觉需要掌握的点有:  
  1. 如何使用Python来创建socket, 如何将socket与指定的IP地址和端口进行绑定,使用socket来发送数据,接受数据, 
  2. 如何使用Python中处理线程,从而编写可以同时处理多个请求的web服务器 
  3.  如何使用Python来控制HTTP层的逻辑,包括如何创建http GET,POST,PUT,DELETE请求,如何处理接受到的HTTP请求,这些分别涉及python的httplib, basehttpserver等模块    
  4. 掌握一种基本的python的web开发框架,比如webpy, django,pylon 
  5.  了解非阻塞式的HTTP Server,比如tornado 
  6. 了解twisted, python编写的消息驱动的网络引擎 
 
参考资料:
网络基础知识
  1. HTTP: the definitive guide http://www.amazon.com/HTTP-Definitive-Guide-David-Gourley/dp/1565925092/
  2. Computer Networking: A Top-Down Approach http://www.amazon.com/Computer-Networking-Top-Down-Approach-Edition/dp/0136079679/ref
 
python 网络编程基础         
  1. python 网络编程 http://www.amazon.com/Foundations-Python-Network-Programming-Goerzen/dp/1590593715 
  2. python socket编程的文档 http://docs.python.org/library/socket.html 
  3. python httplib的文档 http://docs.python.org/library/httplib.html
 
python常用框架文档:          
  1. django 的官方网站 https://www.djangoproject.com/ 
  2. twisted 的官方网站 http://twistedmatrix.com/trac/ 
  3. tornado 的官方网站 http://www.tornadoweb.org/
 


 
学了一下python的socket
 
socket概念:
      通常也称作"套接字",用于描述IP地址和端口,是一个通信链的句柄。在Internet上的主机一般运行了多个服务软件,同时提供几种服务。每种服务都打开一个Socket,并绑定到一个端口上,不同的端口对应于不同的服务。Socket正如其英文原意那样,象一个多孔插座。一台主机犹如布满各种插座的房间,每个插座有一个编号,有的插座提供220伏交流电, 有的提供110伏交流电,有的则提供有线电视节目。 客户软件将插头插到不同编号的插座,就可以得到不同的服务。
 
主要用到的模块: socket
  • 建立新的socket:socket.socket([family[type[proto]]])
  • 获取远程服务器ip:socket.gethostbyname(host)
  • 连接到一个远程套接字地址:socket.connect(address) 
  • 向socket发送数据:socket.sendall(string[, flags]) 
  • 从socket接受数据:socket.recv(bufsize[, flags]) 
  • Bind the socket to address.: socket.bind(address) 
  • Listen for connections made to the socket. :socket.listen(backlog) 
 
客户端:
 
复制代码
 1 # clientsocket.py
 2 
 3 import socket
 4 
 5 def Main():
 6     try:
 7         # Address Family : AF_INET (this is IP version 4 or IPv4)
 8         # Type :  SOCK_STREAM (this means connection oriented TCP protocol)
 9         #         SOCK_DGRAM indicates the UDP protocol. 
10         new_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
11     except socket.error, msg:
12         print 'Failed to creat socket. Error code:', str(msg[0]), 
13         print 'Error message:', msg[1]
14         return
15     print 'Socket Created'
16     
17     host = 'www.baidu.com'
18     port = 80
19     try:
20         remote_ip = socket.gethostbyname(host)
21     except socket.gaierror:
22         print 'Hostname could not be resolved. Exiting.'
23         return 
24     print 'Ip address of', host, 'is', remote_ip
25     
26     # Connect to remote server
27     new_socket.connect((host, port))
28     print 'Socket Connected to', host, 'on ip', remote_ip
29     
30     # Send some data to remote server | socket.sendall(string[, flags]) 
31     message = 'GET / HTTP/1.1\r\n\r\n'
32     try:
33         new_socket.sendall(message)
34     except socket.error:
35         print 'Send fail.'
36         return 
37     print 'Message send successfully.'
38 
39     # Receive data | socket.recv(bufsize[, flags]) 
40     reply = new_socket.recv(4096)
41     print reply
42     
43     # Close the socket
44     new_socket.close()
45     
46     
47 if __name__ == '__main__':
48     Main()
复制代码

 

服务器端:
 
  • Bind the socket to address.: socket.bind(address) 
  • Listen for connections made to the socket. :socket.listen(backlog) 
复制代码
#! /usr/bin/env python

# serversockethand.py

"""
To handle every connection we need a separate handling code to run along 
with the main server accepting connections. One way to achieve this is 
using threads. The main server program accepts a connection and creates
a new thread to handle communication for the connection, and then the
 server goes back to accept more connections.
"""

import socket
import thread

def Main():
    HOST = ''
    PORT = 8888
    
    new_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    print 'Socket created.'
    
    # Bind socket to local host and port 
    try:
        new_socket.bind((HOST, PORT))
    except socket.error, msg:
        print 'Bind failed. Error code:', str(msg[0]) + 'Message' + msg[1]
        return 
    print 'Socket bind complete'

    # Listening on socket
    new_socket.listen(10)
    print 'Socket now listening..'
    
    # Now keep talking with client
    while 1:
        # Wait to accept a connection 
        conn, addr = new_socket.accept()
        print 'Connected with', addr[0], ':', str(addr[1])
        
        thread.start_new_thread(clientThread, (conn, ))
    
    new_socket.close()
    
    
# Function for handling connections. This will be used to create threads.
def clientThread(conn):
    # Sending message to connected client
    conn.send('Welcome to the server. Type something and hit enter\n')
    
    while 1:
        data = conn.recv(1024)
        if not data:
            break
        reply = 'OK..' + data
        conn.sendall(reply)
    
    conn.close()
    

if __name__ == '__main__':
    Main()
复制代码

posted on 2013-05-15 12:05  飞机场场长  阅读(295)  评论(0编辑  收藏  举报