void FTestButtonModule::PluginButtonClicked()
{
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("begin"));
for (TActorIterator<AActor> It(GEditor->GetEditorWorldContext().World()); It; ++It) {
if (It) {
FString name = It->GetName();
UE_LOG(LogTemp, Log, TEXT("%s"),*name);
}
}
//if (MyActor != nullptr)
//{
// FText DialogText = FText::Format(
// LOCTEXT("PluginButtonDialogText", "以找到"),
// FText::FromString(TEXT("FTestButtonModule::PluginButtonClicked()")),
// FText::FromString(TEXT("TestButton.cpp"))
// );
// FMessageDialog::Open(EAppMsgType::Ok, DialogText);
//}
}